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Posted

Hello MCF foums,

I would like to know how i would make a block that cant be collided with like a normal block but still be able to transfer you to a dimension.

Posted

I have tried that when i did the:

 

public static Block CodePortal = new CodePortal(Material.rock).setBlockName("CodePortal").setBlockTextureName("BOW:codePortal");

 

in my @mod file but it just uses the nether portal texture instead

Posted

The error log should tell you what is wrong.

 

I believe you can't have your texture namespace in anything but lowercase.

 

Also, don't have your variable the same name and capitalisation as your class.

Posted

Currently, your texture namespace is "BOW". If I recall correctly, that gets noisily changed to the lowercase "bow", and as such will look for textures in assets/bow/textures/blocks/codePortal.png. You might as well change your texture namespace to "bow", as this happens regardless.

 

Do yourself a favour and use a lowercase ModID anyway.

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