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[SOLVED] [1.7.2] Can't place torches on top of custom wall or fences


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Posted

Hi everybody! I figured it out that i can't place torches on my custon walls or fences.

Here is the code for my custom wall:

package mod.mineworld.blocks.mod_vanilla;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import java.util.List;

import mod.mineworld.mod_tabs;
import mod.mineworld.mod_vanilla;
import net.minecraft.block.Block;
import net.minecraft.block.BlockWall;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockVanillaWall extends BlockWall
{

private Block block;
private int meta;

    public BlockVanillaWall(Block par1, int par2)
    {
        super(par1);
        this.setHardness(1.0F);
        this.setResistance(3.0F / 3.0F);
        this.setStepSound(par1.stepSound);
        this.setCreativeTab(mod_tabs.tabVanillaBlocks);
        this.block = par1;
        this.meta = par2;
        if(this == mod_vanilla.packed_ice_wall)
        	this.slipperiness = 0.98F;
    }

    /**
     * Gets the block's texture. Args: side, meta
     */
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int par1, int par2)
    {
        return this.block.getIcon(par1, this.meta);
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 32;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    public boolean getBlocksMovement(IBlockAccess par1, int par2, int par3, int par4)
    {
        return false;
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * Updates the blocks bounds based on its current state. Args: world, x, y, z
     */
    public void setBlockBoundsBasedOnState(IBlockAccess par1, int par2, int par3, int par4)
    {
        boolean flag = this.canConnectWallTo(par1, par2, par3, par4 - 1);
        boolean flag1 = this.canConnectWallTo(par1, par2, par3, par4 + 1);
        boolean flag2 = this.canConnectWallTo(par1, par2 - 1, par3, par4);
        boolean flag3 = this.canConnectWallTo(par1, par2 + 1, par3, par4);
        float f = 0.25F;
        float f1 = 0.75F;
        float f2 = 0.25F;
        float f3 = 0.75F;
        float f4 = 1.0F;

        if (flag)
        {
            f2 = 0.0F;
        }

        if (flag1)
        {
            f3 = 1.0F;
        }

        if (flag2)
        {
            f = 0.0F;
        }

        if (flag3)
        {
            f1 = 1.0F;
        }

        if (flag && flag1 && !flag2 && !flag3)
        {
            f4 = 0.8125F;
            f = 0.3125F;
            f1 = 0.6875F;
        }
        else if (!flag && !flag1 && flag2 && flag3)
        {
            f4 = 0.8125F;
            f2 = 0.3125F;
            f3 = 0.6875F;
        }

        this.setBlockBounds(f, 0.0F, f2, f1, f4, f3);
    }

    /**
     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
     * cleared to be reused)
     */
    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1, int par2, int par3, int par4)
    {
        this.setBlockBoundsBasedOnState(par1, par2, par3, par4);
        this.maxY = 1.5D;
        return super.getCollisionBoundingBoxFromPool(par1, par2, par3, par4);
    }

    /**
     * Return whether an adjacent block can connect to a wall.
     */
    public boolean canConnectWallTo(IBlockAccess par1, int par2, int par3, int par4)
    {
        Block block = par1.getBlock(par2, par3, par4);
        return block != this && block != Blocks.fence_gate ? (block.getMaterial().isOpaque() && block.renderAsNormalBlock() ? block.getMaterial() != Material.gourd : false) : true;
    }

    
    
    /**
     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
     * coordinates.  Args: blockAccess, x, y, z, side
     */
    @SideOnly(Side.CLIENT)
    public boolean shouldSideBeRendered(IBlockAccess par1, int par2, int par3, int par4, int par5)
    {
        return par5 == 0 ? super.shouldSideBeRendered(par1, par2, par3, par4, par5) : true;
    }

    /**
     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
     * and stop pistons
     */
    public int getMobilityFlag()
    {
        if(this == mod_vanilla.obsidian_wall)
        	return 2;
        else return 0;
    }
    
}

 

For fences i have no code, i've just call the vanilla BlockFence class to create them.

white_marble_fence = new BlockFence(MineWorld.MODID + ":mod_ores/" + "oreMarble_white", Material.rock).setCreativeTab(mod_tabs.tabOreDecorations).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockName("whiteMarbleFence");
pink_marble_fence = new BlockFence(MineWorld.MODID + ":mod_ores/" + "oreMarble_pink", Material.rock).setCreativeTab(mod_tabs.tabOreDecorations).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockName("pinkMarbleFence");

 

Thanks in advice for all who will help me :D

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

Allright, it worked :D Thanks! But now i have another error: my fences has a wrong icon in inventory. This was caused because i had to make a separated class and renderBlock for this fences (otherwise it shouldn't work) and now i have the plain planks icon

 

66hp9u.png

 

This is the BlockColoredFence class:

package mod.mineworld.blocks.mod_colors;

import java.util.List;

import mod.mineworld.mod_colors;
import mod.mineworld.mod_ores;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFence;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemLead;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockColoredFence extends Block
{
    private final String texture_path;

    public BlockColoredFence(String par1, Material par2)
    {
        super(par2);
        this.texture_path = par1;
    }

    /**
     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
     */
    public void addCollisionBoxesToList(World par1, int par2, int par3, int par4, AxisAlignedBB par5, List par6, Entity par7)
    {
        boolean flag = this.canConnectFenceTo(par1, par2, par3, par4 - 1);
        boolean flag1 = this.canConnectFenceTo(par1, par2, par3, par4 + 1);
        boolean flag2 = this.canConnectFenceTo(par1, par2 - 1, par3, par4);
        boolean flag3 = this.canConnectFenceTo(par1, par2 + 1, par3, par4);
        float f = 0.375F;
        float f1 = 0.625F;
        float f2 = 0.375F;
        float f3 = 0.625F;

        if (flag)
        {
            f2 = 0.0F;
        }

        if (flag1)
        {
            f3 = 1.0F;
        }

        if (flag || flag1)
        {
            this.setBlockBounds(f, 0.0F, f2, f1, 1.5F, f3);
            super.addCollisionBoxesToList(par1, par2, par3, par4, par5, par6, par7);
        }

        f2 = 0.375F;
        f3 = 0.625F;

        if (flag2)
        {
            f = 0.0F;
        }

        if (flag3)
        {
            f1 = 1.0F;
        }

        if (flag2 || flag3 || !flag && !flag1)
        {
            this.setBlockBounds(f, 0.0F, f2, f1, 1.5F, f3);
            super.addCollisionBoxesToList(par1, par2, par3, par4, par5, par6, par7);
        }

        if (flag)
        {
            f2 = 0.0F;
        }

        if (flag1)
        {
            f3 = 1.0F;
        }

        this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
    }

    /**
     * Updates the blocks bounds based on its current state. Args: world, x, y, z
     */
    public void setBlockBoundsBasedOnState(IBlockAccess par1, int par2, int par3, int par4)
    {
        boolean flag = this.canConnectFenceTo(par1, par2, par3, par4 - 1);
        boolean flag1 = this.canConnectFenceTo(par1, par2, par3, par4 + 1);
        boolean flag2 = this.canConnectFenceTo(par1, par2 - 1, par3, par4);
        boolean flag3 = this.canConnectFenceTo(par1, par2 + 1, par3, par4);
        float f = 0.375F;
        float f1 = 0.625F;
        float f2 = 0.375F;
        float f3 = 0.625F;

        if (flag)
        {
            f2 = 0.0F;
        }

        if (flag1)
        {
            f3 = 1.0F;
        }

        if (flag2)
        {
            f = 0.0F;
        }

        if (flag3)
        {
            f1 = 1.0F;
        }

        this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    public boolean getBlocksMovement(IBlockAccess par1, int par2, int par3, int par4)
    {
        return false;
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return mod_colors.fenceModelID;
    }

    /**
     * Returns true if the specified block can be connected by a fence
     */
    public boolean canConnectFenceTo(IBlockAccess par1, int par2, int par3, int par4)
    {
        Block block = par1.getBlock(par2, par3, par4);
        for(int i = 0; i < 16; i++)
	{if(block == mod_colors.colored_fence_gate[i])
	return true;}
        	if(block == mod_colors.colored_fence[0] || block == mod_colors.colored_fence[1] || block == mod_colors.colored_fence[2] ||
        			block == mod_colors.colored_fence[3] || block == mod_colors.colored_fence[4] || block == mod_colors.colored_fence[5] ||
        			block == mod_colors.colored_fence[6] || block == mod_colors.colored_fence[7] || block == mod_colors.colored_fence[8] ||
        			block == mod_colors.colored_fence[9] || block == mod_colors.colored_fence[10] || block == mod_colors.colored_fence[11] ||
        			block == mod_colors.colored_fence[12] || block == mod_colors.colored_fence[13] || block == mod_colors.colored_fence[14] ||
        			block == mod_colors.colored_fence[15])
        		return true;
        	else
        	return block != this && block != Blocks.fence_gate && block != mod_colors.colored_fence_gate[0]
        			&& block != mod_colors.colored_fence_gate[0] && block != mod_colors.colored_fence_gate[1] && block != mod_colors.colored_fence_gate[2]
        					&& block != mod_colors.colored_fence_gate[3] && block != mod_colors.colored_fence_gate[4] && block != mod_colors.colored_fence_gate[5]
        							&& block != mod_colors.colored_fence_gate[6] && block != mod_colors.colored_fence_gate[7] && block != mod_colors.colored_fence_gate[8]
        									&& block != mod_colors.colored_fence_gate[9] && block != mod_colors.colored_fence_gate[10] && block != mod_colors.colored_fence_gate[11]
        											&& block != mod_colors.colored_fence_gate[12] && block != mod_colors.colored_fence_gate[13] && block != mod_colors.colored_fence_gate[14]
        													&& block != mod_colors.colored_fence_gate[15]? (block.getMaterial().isOpaque() && block.renderAsNormalBlock() ? block.getMaterial() != Material.gourd : false) : true;
    }

    public static boolean func_149825_a(Block par1)
    {
        return par1 == Blocks.fence || par1 == Blocks.nether_brick_fence;
    }

    /**
     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
     * coordinates.  Args: blockAccess, x, y, z, side
     */
    @SideOnly(Side.CLIENT)
    public boolean shouldSideBeRendered(IBlockAccess par1, int par2, int par3, int par4, int par5)
    {
        return true;
    }

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister par1)
    {
        this.blockIcon = par1.registerIcon(this.texture_path);
    }


    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World par1, int par2, int par3, int par4, EntityPlayer par5, int par6, float par7, float par8, float par9)
    {
        return par1.isRemote ? true : ItemLead.func_150909_a(par5, par1, par2, par3, par4);
    }
    
    public boolean canPlaceTorchOnTop(World world, int x, int y, int z) {
	return true;
}
}

 

This is the RenderColoredFence class:

package mod.mineworld.items.render.mod_colors;

import mod.mineworld.mod_colors;
import mod.mineworld.mod_redstone;
import mod.mineworld.blocks.mod_colors.BlockColoredFence;
import mod.mineworld.blocks.mod_redstone.BlockLantern;
import net.minecraft.block.Block;
import net.minecraft.block.BlockCocoa;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.BlockFence;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.init.Blocks;
import net.minecraft.util.IIcon;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;


public class RenderColoredFence implements ISimpleBlockRenderingHandler 
{
    public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
    {
    }

    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    	return renderBlockColoredFence((BlockColoredFence)block, x, y, z, renderer);
}

public boolean shouldRender3DInInventory(int modelID)
    {
         return false;
    }

    @Override
    public int getRenderId()
    {
         return 0;
    }
    
    public int getRenderType()
    {
        return mod_colors.fenceModelID;
    }
    
    public boolean renderBlockColoredFence(BlockColoredFence par1, int par2, int par3, int par4, RenderBlocks renderer)
    {
        boolean flag = false;
        float f = 0.375F;
        float f1 = 0.625F;
        renderer.setRenderBounds((double)f, 0.0D, (double)f, (double)f1, 1.0D, (double)f1);
        renderer.renderStandardBlock(par1, par2, par3, par4);
        flag = true;
        boolean flag1 = false;
        boolean flag2 = false;

        if (par1.canConnectFenceTo(renderer.blockAccess, par2 - 1, par3, par4) || par1.canConnectFenceTo(renderer.blockAccess, par2 + 1, par3, par4))
        {
            flag1 = true;
        }

        if (par1.canConnectFenceTo(renderer.blockAccess, par2, par3, par4 - 1) || par1.canConnectFenceTo(renderer.blockAccess, par2, par3, par4 + 1))
        {
            flag2 = true;
        }

        boolean flag3 = par1.canConnectFenceTo(renderer.blockAccess, par2 - 1, par3, par4);
        boolean flag4 = par1.canConnectFenceTo(renderer.blockAccess, par2 + 1, par3, par4);
        boolean flag5 = par1.canConnectFenceTo(renderer.blockAccess, par2, par3, par4 - 1);
        boolean flag6 = par1.canConnectFenceTo(renderer.blockAccess, par2, par3, par4 + 1);

        if (!flag1 && !flag2)
        {
            flag1 = true;
        }

        f = 0.4375F;
        f1 = 0.5625F;
        float f2 = 0.75F;
        float f3 = 0.9375F;
        float f4 = flag3 ? 0.0F : f;
        float f5 = flag4 ? 1.0F : f1;
        float f6 = flag5 ? 0.0F : f;
        float f7 = flag6 ? 1.0F : f1;

        if (flag1)
        {
            renderer.setRenderBounds((double)f4, (double)f2, (double)f, (double)f5, (double)f3, (double)f1);
            renderer.renderStandardBlock(par1, par2, par3, par4);
            flag = true;
        }

        if (flag2)
        {
            renderer.setRenderBounds((double)f, (double)f2, (double)f6, (double)f1, (double)f3, (double)f7);
            renderer.renderStandardBlock(par1, par2, par3, par4);
            flag = true;
        }

        f2 = 0.375F;
        f3 = 0.5625F;

        if (flag1)
        {
            renderer.setRenderBounds((double)f4, (double)f2, (double)f, (double)f5, (double)f3, (double)f1);
            renderer.renderStandardBlock(par1, par2, par3, par4);
            flag = true;
        }

        if (flag2)
        {
            renderer.setRenderBounds((double)f, (double)f2, (double)f6, (double)f1, (double)f3, (double)f7);
            renderer.renderStandardBlock(par1, par2, par3, par4);
            flag = true;
        }

        par1.setBlockBoundsBasedOnState(renderer.blockAccess, par2, par3, par4);
        return flag;
    }
    
    
}

 

in the ClientProxy:

mod_colors.fenceModelID = RenderingRegistry.instance().getNextAvailableRenderId();	
RenderingRegistry.instance().registerBlockHandler(mod_colors.fenceModelID , new RenderColoredFence());

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

I've changed it from false to true but now i have no icon in inventory (if i select the first slot in the previous image i see no icon, only the block name) :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

Yes i know but if i do i can't place torches on top of them :/

EDIT: i was forgotten the @Override annotation -.- Allright, thanks for supported me :D

Don't blame me if i always ask for your help. I just want to learn to be better :)

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
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