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[1.7.2] [UNSOLVED] Tree generation


Bektor

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Hello.

 

I've created a custom dimension and now I want that in the biomes my custom trees are spawning.

But I have now one problem.

private final WorldGenTree silverTree = new WorldGenTree(PFBlocks.pfLogs, PFBlocks.pfLeaves, 1, 0, false, 5, 3, false); // tree can't spawn in vines
private final WorldGenBigSilverTree silverWoodTree = new WorldGenBigSilverTree(false);

    public WorldGenAbstractTree func_150567_a(Random random)
    {
    	if(random.nextInt(3) == 0)
    		return (WorldGenAbstractTree)silverTree;
    	else if(random.nextInt(10) == 0)
      		return (WorldGenAbstractTree)silverWoodTree;
    	else
    		return worldGeneratorTrees;
    }

 

How did I change how often a tree spawns per chunk in this method, because I want that the silverWoodTree spawns really rare, but currently it spawns really often like every other tree, too. Oh and before I forget this, this method is in my biome class that extends my BiomeBase that extends BiomeGenBase.

 

Bektor

Developer of Primeval Forest.

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Override the "generate" method in your tree generator. It determines if a tree should be generated. If you make it's result more rare, you will get the tree much more rarely.

I hope with "generate" method in tree generator did you mean the generate method in my tree class. And how do I make the result more rare?

Developer of Primeval Forest.

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Guest Abrynos

Go on Youtube and search for NealeGaming! His last 2 Videos are the answer to your Question how to generate trees!

 

 

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