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[1.7.2] Playing Existing Minecraft Sounds


loawkise

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Use one of the World#playSoundXXX methods and insert a valid sound file name (open Minecraft's 'sounds.json' file to find valid sound names).

 

An example from inside an Entity sub-class that plays the xp orb sound:

worldObj.playSoundAtEntity(
this, // the entity at which to play the sound
"random.orb", // sound file name from sounds.json
1.0F, // volume (randomize if you want)
0.5F * ((rand.nextFloat() - rand.nextFloat()) * 0.7F + 1.8F) // pitch that has lots some randomness
);

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