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Posted

I tried to generate particles around the player, but it simply does nothing. Here is the code:

 

//Initialization outside the classes

 

private Random random = new Random();

 

//playertickevent method

 

EntityPlayer player = (EntityPlayer)event.player;

int x, y, z;

x = player.chunkCoordX;

y = player.chunkCoordY;

z = player.chunkCoordZ;

World world;

world = player.getEntityWorld();

randomDisplayTick(world, x, y, z, random);

 

 

//randomDisplayTick method

 

 

public void randomDisplayTick (World world, int x, int y, int z, Random random)

{

 

float x1 = (float) x + random.nextFloat() + random.nextFloat() + random.nextFloat();

float y1 = (float) y + random.nextFloat();

float z1 = (float) z + random.nextFloat() + random.nextFloat() + random.nextFloat();

 

float f = 0.52F;

float f1 = random.nextFloat() * 0.6F - 0.3F;

world.spawnParticle("fire", (double)x1, (double)y1, (double)z1, 0.0D, 0.0D, 0.0D);

 

}

 

Posted

Well, I don't know what to show. Everything else in the code doesn't interact with the particle. What I've shown to you is the code that refers to generating particles.

Posted

Yeah, you're right. I fixed my mistake, but still it doesn't work. It enters the method randomDisplayTick, so there is a possibility of spawning the particles in a wrong location?

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