Posted July 8, 201411 yr I have a packet handeler set up with some functions, but when I send a packet to the server, and the use Minecraft.getMinecraft().theWorld as my world, the world is client side!!! I need a way to get tile entity data from client side to server side, but if I can get the server-side world, I can do it. For refrence, I have a text field in my tile entity, and I need to set it through my gui. Also, if anyone know how to fix this, I can't select the text bar to type in it (in my gui).
July 8, 201411 yr Every packet always has a player referenced somehow, so the easiest solution is to use player.worldObj, regardless of whether you're on the server or client. http://i.imgur.com/NdrFdld.png[/img]
July 9, 201411 yr Author Do you mean the Playeer prameter in onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player), because the Player interface is just an empty interface.
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