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[1.7.10]Wierd bug on server side.


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I have made a dynamic lighting system that uses pakets to send the info from a client tickhandler to the server to create and update the lightsource!

In Netty im just get the server world and used world.setLightValue(EnumSkyBlock.Block, x, y, z, 15).

In SimpleNetworkWrapper i get the world like so: ctx.getServerHandler().playerEntity.worldObj.

Now the light isn't created somehow. It has to work both client and server side.

I tested out its something with world.setLightValue and EnumSkyBlock because every other function is working!

Just in case here is my PacketHandler:


Registerred with:

snw.registerMessage(Light1MessageHandler.class, Light1MessageHandler.class, 3, Side.SERVER);





Before you say its not because .updateLightByType updates the light!

Its the same without it!



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Okey here it is.

Registered in preInit using:

FMLCommonHandler.instance().bus().register(new DynamicLightHandler());


And the DynamicLightHandler class:



I used torch only for testing purposes.

The problem is its working client side, but on the server its keeps changing the player Y pos even if im using .isRemote.

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