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Player Movement


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If you want particles when the player is pushing a movement key, look in

EntityPlayerClientMP.movementInput (-->EntityPlayerSP.movementInput)


If you want particles when a player changes position (eg moves, falls, is pushed, etc) then either

- check for motionX, motionZ as TLHPoE suggested, or

- use a tick handler eg TickEvent.ClientTickEvent, and every tick check the player's position to see if it has moved by more than a certain amount



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