Game crashes after adding a custom rendered block
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I wanted to try out Immersive railroading mod + Miszko's train resource pack, but everytime i create a world. it just gives me saving world after the map icon shows 100% and then crashes.. latest.log here https://drive.google.com/file/d/14v1pGCoytqyDvVwPayfUkYolmxcZ7z6-/view?usp=sharing
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https://mclo.gs/yYaROad make a new pack base and just readded each mod. now it gets stuck at loaded config
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By Sniper_Gecko 路 Posted
Hey there! I removed Bobby as Pyralis suggested and found that I still had that and a another closely related bug (or same bug, different presentation) wherein a torch only illuminates its own block and gets smoothed 1 block out, then gone. After comparing your modlist to mine (I'm on fabric, also 1.20.1) I found we had 2 mods with the same versions. Mine || Yours Bobby-5.0.1.jar ||bobby-1.20.1_v5.0.1.jar ImmediatelyFast-Fabric-1.2.17+1.20.4.jar || ImmediatelyFast-Forge-1.2.17+1.20.4.jar Removing ImmediatelyFast.. immediately (馃槈) seems to have fixed the issue. Since it's client only- no new world needed either! To note, I also removed all mods related to or containing direct requirements for Sodium, Indium and Iris which may have played a role, I did not test with re-adding. -
For anyone still looking for the equivalent for 1.19.2+, the render type should be set for the model. In datagen, this can be done by using ModelBuilder::renderType, otherwise just add the line directly to the json file. As for the validity of this question, the idiomatic solution is presented nowhere online; ModelBuilder::renderType is never addressed when discussing block render types meaning that the solution I have provided is the first mentioned usage. Furthermore, there are no external references to this function meaning that to discover its existence requires a deep search through Forge's code. Therefore it is not only understandable but expected that most beginner modders would struggle to find this function given the already poor documentation of Forge's API.
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