Posted July 17, 201411 yr I've just added a gui to the game, which is drawn on the screen (RenderGameOverlayEvent). Now there's the problem: If you resize the game window, the gui is always drawn relative to the upper left corner. But I want to draw it on s specific position (In my case, it should be near the health bar). Is there a possibility to get the current position of the health bar?
July 17, 201411 yr You want to get the X position relative to the centre of the screen, and the Y position relative to the bottom. That way it doesn't mess up when you resize the window. You can do this using event.resolution.getScaledHeight() and event.resolution.getScaledWidth(). The Y position of the top-left corner of the health bar region is 91 pixels to the left of the centre of the screen, the X position is around 40 pixels up from the bottom.
July 17, 201411 yr Author Here's my gui class. package XX.XXX.XXX; import java.util.Collection; import java.util.Iterator; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Gui; import net.minecraft.client.shader.ShaderGroup; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import org.lwjgl.opengl.GL11; import cpw.mods.fml.common.eventhandler.EventPriority; import cpw.mods.fml.common.eventhandler.SubscribeEvent; public class GuiTest extends Gui { private Minecraft mc; public GuiMana(Minecraft mc) { super(); this.mc = mc; } @SubscribeEvent(priority = EventPriority.NORMAL) public void renderGameOverlayEvent(RenderGameOverlayEvent event) { if(event.isCancelable() || event.type != ElementType.EXPERIENCE) { return; } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); this.mc.renderEngine.bindTexture(new ResourceLocation("XXX:textures/gui/ingame_gui.png")); /* *Here is the problem; What must be insert to draw the gui over the health bar? * this.drawTexturedModalRect(/*xpos*/, /*ypos*/, 0, 49, 102, 14); } }
July 17, 201411 yr The fields I posted in my first reply return integer values for the bottom and right edges.
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