Posted July 21, 201411 yr Hello guys. So I have two questions. 1.How do I make my armor undamageable(is this a word )? 2.How would I make lightning spawn on right click. I already know how to make lightning spawn. But I don't get how you know where a player right clicks even if its 5 blocks away. I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!
July 21, 201411 yr 1) I am not certain, but setting the maxdamage to negative value Should work, because the game checks if the current damage value is 0. 2) With a simple raytrace, you can find an example in Minecraft class using the player's arm length as max raytrace length.
July 21, 201411 yr Author 1) I am not certain, but setting the maxdamage to negative value Should work, because the game checks if the current damage value is 0. 2) With a simple raytrace, you can find an example in Minecraft class using the player's arm length as max raytrace length. I will try putting the maxdamage to a negative value but can you please explain the raytrace? Edit: I put the maxdamage to a negative value and it worked. Thanks. I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!
July 21, 201411 yr Author I went and looked up raytrace and found out all about vectors and such. And after a lot of tinkering around I came up with this. public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) { MovingObjectPosition objectMouseOver; Minecraft mc = Minecraft.getMinecraft(); objectMouseOver = mc.thePlayer.rayTrace(300, 1); if (objectMouseOver != null && objectMouseOver.typeOfHit == MovingObjectType.BLOCK) { int i = objectMouseOver.blockX; int j = objectMouseOver.blockY; int k = objectMouseOver.blockZ; world.spawnEntityInWorld(new EntityLightningBolt(world, i, j, k)); if (!world.isRemote) { Random rand=new Random(); int num=rand.nextInt(6); if(num == 1){ if(world.getBlock(i+1, j+1, k)==Blocks.air){ world.setBlock(i+1, j+1, k, Blocks.fire); } } if(num == 2){ if(world.getBlock(i, j+1, k+1)==Blocks.air){ world.setBlock(i, j+1, k+1, Blocks.fire); } } if(world.getBlock(i, j+1, k)==Blocks.air){ world.setBlock(i, j+1, k, Blocks.fire); } } } return itemStack; } It worked pretty well. Thanks for pointing me in the right direction. I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!
July 22, 201411 yr Why are you using the client instance of type EntityPlayer while there is an EntityPlayer object in the parameter?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.