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Why am I spawning in the ground?

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I think the ground in your dimension is lower than the ground in the overworld.

Maybe you can fix this by making the teleport coordinates above the y70 or a check that let players only spawn in air.


But I am not sure because I have never added a dimension.

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The Teleporter class has a method that places a player in a portal, placePlayerInExistingPortal(), I believe.


In that method, you can change where the player should spawn. I don't fully understand the Teleporter class, but I worked around it by storing the player's position as an extended property and returning the player to that position when he returns to the overworld. (Though setting up extended properties is a bit cumbersome is you don't already have something set up.)

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