Jump to content

[1.7.10] special crafting recipe does not work, not sure what causes it


sigurd4

Recommended Posts

i made a new special crafting recipe (it has its own class instead of using the normal way of making crafting recipes) and the first times i tried it, putting the materials in the crafting slots would cause a crash, so it is being called properly, i know that for sure and i have another crafting recipe that works and is called the excact same way, but with different arguments and of course with a different class. after i fixed that i realized that it didnt produce anything at all as if i didnt have the crafting recipe there at all! my code is a mess and i cant figure out what i have done wrong. can anyone help?

public class RecipeWeaponReload implements IRecipe
{
private int ammount;
private int ammoType;

private Item weapon;
private Item ammo1;
private Item ammo2;
private Item ammo3;

private ItemStack itemstack;

public RecipeWeaponReload(Item weapon, Item ammo1, Item ammo2, Item ammo3)
{
	this.weapon = weapon;
	this.ammo1 = ammo1;
	this.ammo2 = ammo2;
	this.ammo3 = ammo3;
}

@Override
public boolean matches(InventoryCrafting crafting, World world)
{
	ItemStack itemstack1 = null;
	ItemStack itemstack2 = null;
	int w = 0;
	int a = 0;
	int a1 = 0;
	int a2 = 0;
	int a3 = 0;
	int at = 0;

	for (int k1 = 0; k1 < crafting.getSizeInventory(); ++k1)
	{
		itemstack1 = crafting.getStackInSlot(k1);

		if (itemstack1 != null)
		{
			if(itemstack1.getItem() == this.ammo1)
			{
				++a;
				++a1;
				at = 1;
			}
			else if(itemstack1.getItem() == this.ammo2)
			{
				++a;
				++a2;
				at = 2;
			}
			else if(itemstack1.getItem() == this.ammo3)
			{
				++a;
				++a3;
				at = 3;
			}
			else if(itemstack1.getItem() == this.weapon)
			{
				++w;
				itemstack2 = itemstack1;
			}
			else
			{
				return false;
			}
		}
	}

	if(itemstack2 != null && ((w == 1 && a1 > 0 && a2 == 0 && a3 == 0) || (w == 1 && a1 == 0 && a2 > 0 && a3 == 0) || (w == 1 && a1 == 0 && a2 == 0 && a3 > 0)))
	{
		String t = null;
		if(itemstack2.getItem() instanceof ItemWeaponPistol)
		{
			if(at == 1)
			{
				t = ((ItemWeaponPistol)itemstack2.getItem()).ammo1Name;
			}
			else if(at == 2)
			{
				t = ((ItemWeaponPistol)itemstack2.getItem()).ammo2Name;
			}
			else if(at == 3)
			{
				t = ((ItemWeaponPistol)itemstack2.getItem()).ammo3Name;
			}
		}
		if(itemstack2.stackTagCompound.getInteger("Ammo")+a > itemstack2.stackTagCompound.getInteger("Capacity") && itemstack2.stackTagCompound.getString("AmmoType") == t)
		{
			return false;
		}
		else
		{
			this.ammount = a;
			this.ammoType = at;
			return true;
		}
	}
	else
	{
		this.itemstack = null;
		return false;
	}
}

@Override
public ItemStack getCraftingResult(InventoryCrafting crafting)
{
	if(this.itemstack != null)
	{
		ItemStack itemstack1 = ItemStack.copyItemStack(this.itemstack);
		if(itemstack1.getItem() instanceof ItemWeaponPistol)
		{
			((ItemWeaponPistol)itemstack1.getItem()).createNbt(itemstack1);
		}
		if(itemstack1.stackTagCompound.getInteger("Ammo")+this.ammount > itemstack1.stackTagCompound.getInteger("Capacity"))
		{
			itemstack1.stackTagCompound.setInteger("Ammo", itemstack1.stackTagCompound.getInteger("Capacity"));
		}
		else
		{
			itemstack1.stackTagCompound.setInteger("Ammo", itemstack1.stackTagCompound.getInteger("Ammo")+this.ammount);
		}
		if(itemstack1.getItem() instanceof ItemWeaponPistol)
		{
			if(this.ammoType == 1)
			{
				itemstack1.stackTagCompound.setString("AmmoType", ((ItemWeaponPistol)itemstack1.getItem()).ammo1Name);
			}
			else if(this.ammoType == 2)
			{
				itemstack1.stackTagCompound.setString("AmmoType", ((ItemWeaponPistol)itemstack1.getItem()).ammo2Name);
			}
			else if(this.ammoType == 3)
			{
				itemstack1.stackTagCompound.setString("AmmoType", ((ItemWeaponPistol)itemstack1.getItem()).ammo3Name);
			}
		}
		return itemstack1;
	}
	else
	{
		return null;
	}
}

@Override
public int getRecipeSize()
{
	return 1;
}

@Override
public ItemStack getRecipeOutput()
{
	if(this.itemstack != null)
	{
		return this.itemstack;
	}
	else
	{
		return new ItemStack(this.weapon);
	}
}
}

http://www.planetminecraft.com/member/sigurd4

I'm making the bioshock mod!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.