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looking for 1.7 tutorial for mobs


Ewe Loon

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I have a tutorial on custom entities that might help. It uses animal entities as main examples, but a lot of the information should help for hostile mobs as well.  http://jabelarminecraft.blogspot.com/p/creating-custom-entities.html

 

Also, specifically for animation I have: http://jabelarminecraft.blogspot.com/p/complex-entity-models-including.html

 

And for AI I have: http://jabelarminecraft.blogspot.com/p/complex-entity-models-including.html

 

Anyway, maybe useful to you.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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as you will see by the edit time of my first post, i found your tutorial while you where typing the reply,

firstly let me say thankyou, its a good tutorial, but, the details about accessing the texture is a bit hard to understand (at least i couldnt figure it out)

 

 

the package for my main class is

package me.el.mcFarms;

 

the name of my main class is "McFarms"

 

it is registered as

@Mod(modid = "McFarms", name="McFarms", version="1.7.2-v1" )

 

in /Minecraft/src/main/resources/ i have a package "assets.textures.entity.bork"

in that package i have "bork.png"

 

in package "me.el.mcFarms.entities.bork" my render class is

public class RenderBork extends RenderLiving{

 

this dosnt work

texture = new ResourceLocation("textures/entity/bork/bork.png");

i get  [06:58:35] [Client thread/WARN]: Failed to load texture: minecraft:textures/entity/bork/bork.png

i tried

texture = new ResourceLocation("McFarms:textures/entity/bork/bork.png");

but get [07:02:24] [Client thread/WARN]: Failed to load texture: mcfarms:textures/entity/bork/bork.png

what should the path be ???

 

 

 

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Firstly, the package should be assets.modid.textures.entity.bork, make sure everything is lowercase or it won't work.

Secondly use either ResourceLocation("modid:textures/entity/bork/bork.png") or ResourceLocation("modid", "textures/entity/bork/bork.png")

 

Thirdly, it is better practice to define your modid as a "static final String" in you mod's base class in case you want to use it again (you will!), if you do so, replace the (modid = "McFarms") to (modid = McFarms.modid (or whatever you named your variable)) in the @Mod annotation

 

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