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1.7.2 Dispenser Rotation Issues


nightscout01

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So, I'm trying to make a trap for one of my new structures that's going to generate in the world. However, I cannot get it to rotate properly. The schematic to java converter gave me this line of code for the dispenser rotation:

 world.setBlock(x + 4, y + -4, z + 9, Blocks.dispenser, 11, 3); 

I made a new block for debugging. It just raised more questions.

Here is the block's code:

 

 

package net.morestructures.mod.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntityMobSpawner;
import net.minecraft.world.World;
import net.morestructures.mod.Morestructures;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class TestBlock extends Block 
{
Blocks b;

public TestBlock(Material material) {
	super(material);

	this.setHardness(3.0F);
	this.setResistance(5.0F);
	this.setStepSound(soundTypeMetal);
	this.setCreativeTab(Morestructures.morestructuresTab);
    }

@Override

    public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack itemStack) {
	 super.onBlockPlacedBy(world, x, y, z, entity, itemStack);
	 world.setBlockToAir(x,y,z);



	 world.setBlock(x + 1, y, z, Blocks.dispenser, 11, 5);
	 world.setBlock(x + 2, y, z, Blocks.dispenser, 11, 2);
	 world.setBlock(x + 3, y, z, Blocks.dispenser, 11, 1);
	 world.setBlock(x, y, z, Blocks.dispenser, 11, 3);
	 world.setBlock(x + 4, y, z, Blocks.dispenser, 11, 4);
 } 
    



@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
	this.blockIcon = iconRegister.registerIcon(Morestructures.modid + ":" + this.getUnlocalizedName().substring(5));
}

}


 

*Spoilers did not open for me, sorry about that.

 

I did not make a texture for it just to keep it simple.

So, This is what happens when I place the block:

 

4UfUa6t.png

 

Then, I broke off the block on the end, and placed my block in the exact same spot as before.

Then this happened:

 

AgBpz7Q.png

 

On a side note, If anyone knows how to make a dispenser's tile entity inventory be many potions of harming II, please tell me how!

 

Thanks for your help, nightscout01

 

 

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Hi

 

I think you have mixed up metadata and flags.

 

 

    /**

    * Sets the block ID and metadata at a given location. Args: X, Y, Z, new block ID, new metadata, flags. Flag 1 will

    * cause a block update. Flag 2 will send the change to clients (you almost always want this). Flag 4 prevents the

    * block from being re-rendered, if this is a client world. Flags can be added together.

    */

    public boolean setBlock(int wx, int wy, int wz, Block block, int metadata, int flags)

 

-TGG

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