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[1.7.10] Custom Modeled/Rendered block wont render in inventory PLZ HELP!

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Posted

Hello, i am creating a customly rendered block and it will not render in the Inventory, please help!

I did try System.out.println("rendering"); in my Render class, nothing shew up.

TileEntityCondenser is not included, only thing with it is extends TileEntity.

 

 

HERE are the classes:

 

[spoiler=ModBlocks.java]

package com.jonnyetiz.mtrade.block;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;

import com.jonnyetiz.mtrade.reference.Names;

import cpw.mods.fml.common.registry.GameRegistry;

public class ModBlocks 
{

public static Block blockCondenser;

public static void loadBlocks()
{

	blockCondenser = new BlockCondenser(Material.wood).setBlockName(Names.Blocks.CONDENSER).setBlockTextureName("magictrade:Condenser.png");
	GameRegistry.registerBlock(blockCondenser, Names.Blocks.CONDENSER);

}
}

 

 

 

[spoiler=BlockCondenser.java]

package com.jonnyetiz.mtrade.block;

import com.jonnyetiz.mtrade.creativetab.CreativeTab;
import com.jonnyetiz.mtrade.tileentity.TileEntityCondenser;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class BlockCondenser extends BlockContainer{

public BlockCondenser(Material material) {
	super(material);
	//Modifiers
	this.setCreativeTab(CreativeTab.MT_TAB);
	this.setHardness(2.0F);
	this.setResistance(5.0F);
	this.setLightLevel(0.5F);
}

public int getRenderType(){
	return -100;
}

public boolean isOpaqueCube(){
	return false;
}

public boolean renderAsNormalBlock(){
	return false;
}

@Override
public TileEntity createNewTileEntity(World var1, int var2){
	return new TileEntityCondenser();
}



}

 

 

[spoiler=RenderCondenser.java]

package com.jonnyetiz.mtrade.renderer;

import org.lwjgl.opengl.GL11;

import com.jonnyetiz.mtrade.models.ModelCondenser;
import com.jonnyetiz.mtrade.reference.Reference;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

public class RenderCondenser extends TileEntitySpecialRenderer{

private static final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID + ":" + "magictrade:ModelCondenser.png");

private ModelCondenser model;

public RenderCondenser(){
	this.model = new ModelCondenser();
}

@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
	GL11.glPushMatrix();
		GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
			GL11.glRotatef(180, 0F, 0F, 1F);
			this.bindTexture(texture);
			GL11.glPopMatrix();
			GL11.glPushMatrix();
				this.model.renderModel(0.0625F);


				System.out.println("rendering"); 


	GL11.glPopMatrix();

}

}

 

 

[spoiler=ClientProxy.java]

package com.jonnyetiz.mtrade.proxy;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.MinecraftForge;

import com.jonnyetiz.mtrade.MTradeMain;
import com.jonnyetiz.mtrade.client.handler.DrawBlockHighlightEventHandler;
import com.jonnyetiz.mtrade.client.handler.ItemTooltipEventHandler;
import com.jonnyetiz.mtrade.client.handler.KeyInputEventHandler;
import com.jonnyetiz.mtrade.client.renderer.item.ItemRendererAlchemicalChest;
import com.jonnyetiz.mtrade.client.renderer.tileentity.TileEntityRendererAlchemicalChest;
import com.jonnyetiz.mtrade.client.settings.Keybindings;
import com.jonnyetiz.mtrade.client.util.ClientSoundHelper;
import com.jonnyetiz.mtrade.init.ModBlocks;
import com.jonnyetiz.mtrade.reference.Names.Blocks;
import com.jonnyetiz.mtrade.reference.RenderIds;
import com.jonnyetiz.mtrade.renderer.RenderCondenser;
import com.jonnyetiz.mtrade.tileentity.TileEntityAlchemicalChest;
import com.jonnyetiz.mtrade.tileentity.TileEntityBlockCondenser;
import com.jonnyetiz.mtrade.tileentity.TileEntityCondenser;

import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.FMLCommonHandler;

public class ClientProxy extends CommonProxy
{
    @Override
    public void registerEventHandlers()
    {
        super.registerEventHandlers();
        FMLCommonHandler.instance().bus().register(new KeyInputEventHandler());
        MinecraftForge.EVENT_BUS.register(new ItemTooltipEventHandler());
        MinecraftForge.EVENT_BUS.register(new DrawBlockHighlightEventHandler());
    }

    @Override
    public void registerKeybindings()
    {
        ClientRegistry.registerKeyBinding(Keybindings.charge);
        ClientRegistry.registerKeyBinding(Keybindings.extra);
        ClientRegistry.registerKeyBinding(Keybindings.release);
        ClientRegistry.registerKeyBinding(Keybindings.toggle);
    }

    @Override
    public void playSound(String soundName, float xCoord, float yCoord, float zCoord, float volume, float pitch)
    {
        ClientSoundHelper.playSound(soundName, xCoord, yCoord, zCoord, volume, pitch);
    }

    @Override
    public void initRenderingAndTextures()
    {
        RenderIds.calcinator = RenderingRegistry.getNextAvailableRenderId();
        RenderIds.aludel = RenderingRegistry.getNextAvailableRenderId();
        RenderIds.alchemicalChest = RenderingRegistry.getNextAvailableRenderId();
        RenderIds.glassBell = RenderingRegistry.getNextAvailableRenderId();
        RenderIds.researchStation = RenderingRegistry.getNextAvailableRenderId();
        RenderIds.augmentationTable = RenderingRegistry.getNextAvailableRenderId();
        RenderIds.condenser = RenderingRegistry.getNextAvailableRenderId();

        MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.alchemicalChest), new ItemRendererAlchemicalChest());

        ClientRegistry.bindTileEntitySpecialRenderer(TileEntityAlchemicalChest.class, new TileEntityRendererAlchemicalChest());
    }
    @Override
public void registerRenders() {
	//Condenser
	TileEntitySpecialRenderer render0 = new RenderCondenser();
	ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCondenser.class, render0);
}

@Override
public void registerTileEntitySpecialRenderer() {

}
}

 

 

It won't render in the inventory by default (see the hopper or saplings or levers or redstone from vanilla to see what I mean) however if you want it to you've got to make another class:

package com.jonnyetiz.mtrade.block;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;

public class BlockCondenserItemRenderer implements IItemRenderer {
TileEntitySpecialRenderer render;

private TileEntity entity;

public BlockCondenserItemRenderer(TileEntitySpecialRenderer render, TileEntity entity) {
	this.entity = entity;
	this.render = render;
}

@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
	return true;
}

@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,
		ItemRendererHelper helper) {
	return true;
}

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
	if(type == IItemRenderer.ItemRenderType.ENTITY)
		GL11.glTranslatef(-0.5F, 0.0F, -0.5F);
	this.render.renderTileEntityAt(this.entity, 0.0D, 0.0D, 0.0D, 0.0F);
}

}

Then add this to your client proxy just under where you render the block:

MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.blockCondenser), new RenderCondenser(render0, new TileEntityCondenser()));

Finally, add this to the bottom of your BlockCondenser file:

@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
	this.blockIcon = iconRegister.registerIcon("modid:textures/model/texturename.png");
}

Hope that helps,

-Toastrackenigma

  • Author

It won't render in the inventory by default (see the hopper or saplings or levers or redstone from vanilla to see what I mean) however if you want it to you've got to make another class:

package com.jonnyetiz.mtrade.block;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;

public class BlockCondenserItemRenderer implements IItemRenderer {
TileEntitySpecialRenderer render;

private TileEntity entity;

public BlockCondenserItemRenderer(TileEntitySpecialRenderer render, TileEntity entity) {
	this.entity = entity;
	this.render = render;
}

@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
	return true;
}

@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,
		ItemRendererHelper helper) {
	return true;
}

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
	if(type == IItemRenderer.ItemRenderType.ENTITY)
		GL11.glTranslatef(-0.5F, 0.0F, -0.5F);
	this.render.renderTileEntityAt(this.entity, 0.0D, 0.0D, 0.0D, 0.0F);
}

}

Then add this to your client proxy just under where you render the block:

MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.blockCondenser), new RenderCondenser(render0, new TileEntityCondenser()));

Finally, add this to the bottom of your BlockCondenser file:

@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
	this.blockIcon = iconRegister.registerIcon("modid:textures/model/texturename.png");
}

Hope that helps,

-Toastrackenigma

 

done but now i get the following 2 errors.

 

The constructor RenderCondenser(TileEntitySpecialRenderer, TileEntityCondenser) is undefined | In Client Proxy on Line 74

 

&

 

The method registerItemRenderer(Item, IItemRenderer) in the type MinecraftForgeClient is not applicable for the arguments (Item, RenderCondenser) | In Client Proxy on Line 74

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