Posted August 4, 201411 yr Hello, I recently started working on my new mod in which I have a custom rendered block. However whenever I enter game the block resets to its normal direction instead of the direction I placed it in. Someone else had this problem but they fixed it by registering the tile entity in their proxies, but this doesn't work for me... Anyway, here's the code for my block: public class EvilDeerBlock extends BlockContainer { public EvilDeerBlock(Material p_i45386_1_) { super(p_i45386_1_); this.setHardness(2.0F); this.setResistance(5.0F); setBlockTextureName(EvilDeadMain.MODID + ":DeerHead"); this.setCreativeTab(EvilDeadMain.EvilDeadTab); } public int getRenderType(){ return -1; } public boolean isOpaqueCube(){ return false; } public boolean renderAsNormalBlock(){ return false; } @Override public TileEntity createNewTileEntity(World var1, int var2) { return new TileEntityEvilDeerBlock(); } @Override public void onBlockPlacedBy(World world, int i, int j, int k, EntityLivingBase entityliving, ItemStack itemStack) { int facing = MathHelper.floor_double((double) ((entityliving.rotationYaw * 4F) / 360F) + 0.5D) & 3; int newFacing = 0; if (facing == 0) { newFacing = 2; } if (facing == 1) { newFacing = 5; } if (facing == 2) { newFacing = 3; } if (facing == 3) { newFacing = 4; } TileEntity te = world.getTileEntity(i, j, k); if (te != null && te instanceof TileEntityEvilDeerBlock) { TileEntityEvilDeerBlock tet = (TileEntityEvilDeerBlock) te; tet.setFacingDirection(newFacing); world.markBlockForUpdate(i, j, k); } } } Tile Entity: public class TileEntityEvilDeerBlock extends TileEntity { private int facingDirection; public int getFacingDirection() { return this.facingDirection; } public void setFacingDirection(int par1) { this.facingDirection = par1; } @Override public void readFromNBT(NBTTagCompound nbttagcompound) { super.readFromNBT(nbttagcompound); facingDirection = nbttagcompound.getInteger("facingDirection"); } @Override public void writeToNBT(NBTTagCompound nbttagcompound) { super.writeToNBT(nbttagcompound); nbttagcompound.setInteger("facingDirection", facingDirection); } } Render Block: public class RenderEvilDeerBlock extends TileEntitySpecialRenderer{ private static final ResourceLocation texture = new ResourceLocation(EvilDeadMain.MODID + ":" + "textures/model/DeerHead.png"); private ModelDeerHead model; public RenderEvilDeerBlock(){ this.model = new ModelDeerHead(); } public void render(TileEntityEvilDeerBlock te, double x, double y, double z, float scale) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); this.bindTexture(texture); //Rotates model, as for some reason it is initially upside (180 = angle, 1.0F at end = about z axis) GL11.glRotatef(180, 0.0F, 0.0F, 1.0F); int facing = te.getFacingDirection(); int k = 0; //South if (facing == 2) { k = 0; } //North if (facing == 3) { k = 180; } //East if (facing == 4) { k = -90; } //West if (facing == 5) { k = 90; } //Rotates model on the spot, depending on direction, making the front always to player) (k = angle, 1.0F in middle = about y axis) GL11.glRotatef(k, 0.0F, 1.0F, 0.0F); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_ALPHA_TEST); this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } public void renderTileEntityAt(TileEntity p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_) { this.render((TileEntityEvilDeerBlock)p_147500_1_, p_147500_2_, p_147500_4_, p_147500_6_, p_147500_8_); } } And my client and common proxy: Client: public class ClientProxy extends CommonProxy { public void registerRenderThings(){ TileEntitySpecialRenderer render = new RenderEvilDeerBlock(); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityEvilDeerBlock.class, render); MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(EvilDeadMain.blockEvilDeer), new RenderItemDeerBlock(render, new TileEntityEvilDeerBlock())); } public void registerTileEntitySpecialRenderer(){ } @Override public void registerItemRenderers(){ MinecraftForgeClient.registerItemRenderer(EvilDeadMain.ChainsawHand, new RenderChainsawHand()); } } Common: public class CommonProxy { public void registerRenderThings(){ } public void registerTileEntitySpecialRenderer(){ } public void registerItemRenderers() { } } Thanks for taking a look, I appreciate it!!! - LiamR99
August 4, 201411 yr Maybe the problem is that you have no this. in your read method. and please use spoilers for long text/code. Here could be your advertisement!
August 4, 201411 yr Hi From memory you need to implement these methods in your custom TileEntity, so that the saved value of facing on the server is communicated to the client upon world reload. /** * Called when you receive a TileEntityData packet for the location this * TileEntity is currently in. On the client, the NetworkManager will always * be the remote server. On the server, it will be whomever is responsible for * sending the packet. * * @param net The NetworkManager the packet originated from * @param pkt The data packet */ public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) { } public Packet getDescriptionPacket() { } A tutorial on TileEntities should show the way. Unfortunately I don't remember specifics off the top of my head. -TGG
August 4, 201411 yr Author I'm confused, I'm new to rendering tile entities, where would I put the code that you sent me?
August 4, 201411 yr Hi It goes in your TileEntity. This is a decent example of what it should look like, from someone who I'm certain knows what he's doing. https://github.com/coolAlias/ZeldaSwordSkills/blob/master/src/main/java/zeldaswordskills/block/tileentity/TileEntityDungeonBlock.java -TGG
August 5, 201411 yr Author Thanks for the help! It turned out my tileentity wasn't registered either and I needed to put this code in my tileentity class: @Override public void readFromNBT(NBTTagCompound nbttagcompound) { super.readFromNBT(nbttagcompound); facingDirection = nbttagcompound.getInteger("facingDirection"); } @Override public void writeToNBT(NBTTagCompound nbttagcompound) { super.writeToNBT(nbttagcompound); nbttagcompound.setInteger("facingDirection", facingDirection); } @Override public Packet getDescriptionPacket() { NBTTagCompound tag = new NBTTagCompound(); writeToNBT(tag); return new S35PacketUpdateTileEntity(xCoord, yCoord, zCoord, 1, tag); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet) { readFromNBT(packet.func_148857_g()); } } Thank you so much!
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