Copinman Posted August 10, 2014 Posted August 10, 2014 Hi everybody Can anyone please tell how to do custom panes like glass and iron panes, I try with getRenderType 2 but panes can connect each other Thanks Quote
TheGreyGhost Posted August 10, 2014 Posted August 10, 2014 Hi I don't really understand your question, could you perhaps explain with a few screenshots what you want, compared with what you're currently getting? -TGG Quote
hugo_the_dwarf Posted August 10, 2014 Posted August 10, 2014 Would it not be easier to extend GlassPane and just overwrite the material and texture? Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
Copinman Posted August 10, 2014 Author Posted August 10, 2014 sorry, about my bad explanation Here's a screenshot https://lh3.googleusercontent.com/FrCWInQGrSgrBQqCQudrDSAUZa_bvRVwADeLtaceVyVTSOM-ZKbVDNNj7RTnBT7yNjiA_A=w1576-h636[/img] I want that my panes connect each other, you can see in the pic that panes don't connect Thanks Quote
Copinman Posted August 10, 2014 Author Posted August 10, 2014 Would it not be easier to extend GlassPane and just overwrite the material and texture? Please give me a example how to do it Quote
hugo_the_dwarf Posted August 10, 2014 Posted August 10, 2014 Thinking about it you might not even need a new class (unless you want it to have custom properties/functions) Static Block newGlassPane; newGlassPane = new BlockPane("glass", "glass_pane_top", Material.glass, false); //First String 'glass' is the side textures, Second String 'glass_pane_top' is the top and bottom, maybe even rims, then the Material, the boolean i'm not sure but leave it as false. I haven't looked into the class too much to see it's use. so you could so your own with this: Static Block myPaneClone; myPaneClone = new BlockPane("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setStepSound(soundTypePiston).setBlockName("stoneSheet"); but like I said if you need to have custom functionality you can create a new class that "extends BlockPane" and overwrite the methods you need Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
Copinman Posted August 10, 2014 Author Posted August 10, 2014 Thinking about it you might not even need a new class (unless you want it to have custom properties/functions) Static Block newGlassPane; newGlassPane = new BlockPane("glass", "glass_pane_top", Material.glass, false); //First String 'glass' is the side textures, Second String 'glass_pane_top' is the top and bottom, maybe even rims, then the Material, the boolean i'm not sure but leave it as false. I haven't looked into the class too much to see it's use. so you could so your own with this: Static Block myPaneClone; myPaneClone = new BlockPane("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setStepSound(soundTypePiston).setBlockName("stoneSheet"); but like I said if you need to have custom functionality you can create a new class that "extends BlockPane" and overwrite the methods you need Hi, I try it doing that way @EventHandler public void load(FMLInitializationEvent event){ newGlassPane = new BlockPane("glass", "glass_pane_top", Material.glass, false); } But eclipse give me an error "The constructor BlockPane(String, String, Material, boolean) is not visible" How can I fix this? Quote
hugo_the_dwarf Posted August 10, 2014 Posted August 10, 2014 I tried it, saw the same issue, for some reason BlockPane's constructor is "protected" not sure if that is a forge 'oops' or what. so what I had to do was extend BlockPane then use that like so: import net.minecraft.block.BlockPane; import net.minecraft.block.material.Material; public class BlockPaneRot extends BlockPane { //NOTE when you have eclipse make the constructor for you it *WILL BE 'protected'* so make sure to make this public like below. public BlockPaneRot(String flatFaceTextureName, String rimTextureName, Material mat, boolean bool) { super(flatFaceTextureName, rimTextureName, mat, bool); // TODO Auto-generated constructor stub } } now you can call your mimic of BlockPaneXYZ toss in the textures and set the values of what you want. defining it: public static Block myPane; ----- myPane = new BlockPaneRot("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setBlockName("stoneSheet"); ----- GameRegistry.registerBlock(myPane, myPane.getUnlocalizedName().substring(5)); Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
Copinman Posted August 10, 2014 Author Posted August 10, 2014 Hi, hugo_the_dwarf I did the same as you type here But the game crashes ---- Minecraft Crash Report ---- // On the bright side, I bought you a teddy bear! Time: 10/08/14 01:10 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NullPointerException: Can't add null-object to the registry, name moreblocksmod:myPane. at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:222) at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:171) at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:160) at com.copinman.MoreBlocks.MainClass.<init>(MainClass.java:53) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at cpw.mods.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:173) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:486) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.loadMods(Loader.java:491) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204) at net.minecraft.client.Minecraft.startGame(Minecraft.java:522) at net.minecraft.client.Minecraft.run(Minecraft.java:892) at net.minecraft.client.main.Main.main(Main.java:112) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.NullPointerException: Can't add null-object to the registry, name moreblocksmod:myPane. at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:353) at cpw.mods.fml.common.registry.GameData.registerBlock(GameData.java:817) at cpw.mods.fml.common.registry.GameData.registerBlock(GameData.java:792) at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:212) ... 43 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.2 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_21, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 68431104 bytes (65 MB) / 373948416 bytes (356 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 0 total; AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 4 mods loaded, 4 mods active mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed FML{7.2.217.1147} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.2.1147.jar) Unloaded->Constructed Forge{10.12.2.1147} [Minecraft Forge] (forgeSrc-1.7.2-10.12.2.1147.jar) Unloaded->Constructed moreblocksmod{v1.0} [More Blocks Mod] (bin) Unloaded->Errored Maybe Forge Team need to fix this problem Quote
larsgerrits Posted August 10, 2014 Posted August 10, 2014 You are using the GameRegistry.registerBlock with a null object. That's not a forge bug. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
coolboy4531 Posted August 10, 2014 Posted August 10, 2014 This can happen if you call GameRegistry#registerBlock before you actually initialize your object. Quote
Copinman Posted August 10, 2014 Author Posted August 10, 2014 Can anyone help me with that... Im very new on modding minecraft Thanks Quote
Copinman Posted August 10, 2014 Author Posted August 10, 2014 This can happen if you call GameRegistry#registerBlock before you actually initialize your object. How can I register it without any crash? Please Quote
hugo_the_dwarf Posted August 10, 2014 Posted August 10, 2014 What he means is you are registering the block before you actually make it. like GameRegister(MyBLock,"name") then you try to say MyBlock = newBlock; can't do that. define the object then register it. Look at the order of this: public static Block myPane; ----- myPane = new BlockPaneRot("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setBlockName("stoneSheet"); ----- GameRegistry.registerBlock(myPane, myPane.getUnlocalizedName().substring(5)); Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
Copinman Posted August 11, 2014 Author Posted August 11, 2014 Hi, let me show you guys my entire Class package com.copinman.MoreBlocks; import com.copinman.MoreBlocks.block.ChWhiteClass; import com.copinman.MoreBlocks.block.LuxWhiteClass; import com.copinman.MoreBlocks.block.SampleBlockClass; import com.copinman.MoreBlocks.block.Wood1Class; import com.copinman.MoreBlocks.block.Wood2Class; import net.minecraft.block.Block; import net.minecraft.block.BlockPane; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = MainClass.MODID, name= MainClass.NAME, version = MainClass.VERSION) public class MainClass { @SidedProxy(clientSide="com.copinman.MoreBlocks.ClientProxy", serverSide="com.copinman.MoreBlocks.CommonProxy") public static CommonProxy proxy; public static final String MODID = "moreblocksmod"; // Main use other than mod registration is for textures public static final String NAME = "More Blocks Mod"; public static final String VERSION = "v1.0"; public static final String DESCRIPTION = "o"; //Blocks public static Block SampleBlock = new SampleBlockClass(3000, Material.glass).setBlockName("SampleBlock"); public static Block LuxWhiteBlock = new LuxWhiteClass(3001, Material.rock).setBlockName("LuxWhiteBlock"); public static Block Wood01 = new Wood1Class(3003, Material.wood).setBlockName("Wood01"); public static Block Wood02 = new Wood2Class(3002, Material.wood).setBlockName("Wood02"); public static Block myPane; public static Block ChWhiteBlock = new ChWhiteClass(3004, Material.wood).setBlockName("ChWhiteBlock"); //Register Blocks //Crafting @EventHandler public void preinit(FMLPreInitializationEvent event) { GameRegistry.addRecipe(new ItemStack(SampleBlock, 4), new Object[]{ "AAA", "AAA", "AAA", 'A', Items.cookie }); } @EventHandler public void load(FMLInitializationEvent event){ myPane = new BlockPaneRot("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setBlockName("stoneSheet"); } public class BlockPaneRot extends BlockPane { //NOTE when you have eclipse make the constructor for you it *WILL BE 'protected'* so make sure to make this public like below. public BlockPaneRot(String flatFaceTextureName, String rimTextureName, Material mat, boolean bool) { super(flatFaceTextureName, rimTextureName, mat, bool); // TODO Auto-generated constructor stub } } public MainClass(){ GameRegistry.registerBlock(SampleBlock, "SampleBloque"); GameRegistry.registerBlock(LuxWhiteBlock, "Bloque Blanco Lujoso"); GameRegistry.registerBlock(Wood02, "Madera Antigua"); GameRegistry.registerBlock(Wood01, "Madera parquet"); GameRegistry.registerBlock(ChWhiteBlock, "Luxury Chiseled White Block"); GameRegistry.registerBlock(myPane, "Madera parquet"); } } Quote
hugo_the_dwarf Posted August 11, 2014 Posted August 11, 2014 why is the myPane the only one tossed into Load? put it up with the rest public static Block SampleBlock = new SampleBlockClass(3000, Material.glass).setBlockName("SampleBlock"); public static Block LuxWhiteBlock = new LuxWhiteClass(3001, Material.rock).setBlockName("LuxWhiteBlock"); public static Block Wood01 = new Wood1Class(3003, Material.wood).setBlockName("Wood01"); public static Block Wood02 = new Wood2Class(3002, Material.wood).setBlockName("Wood02"); public static Block myPane; just make this one = new BlockPaneRot...... public static Block ChWhiteBlock = new ChWhiteClass(3004, Material.wood).setBlockName("ChWhiteBlock"); Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
coolboy4531 Posted August 11, 2014 Posted August 11, 2014 Remove construct MainClass() - the thing below public MainClass() {} First things first, you should always initalize your stuff in PreInit, never in Init (in your case, load). Move all the block registration methods (GameRegistry#registerBlock) from your construct MainClass() to PreInit, be sure to put it after you initialize the object (which is myPane)! Quote
Copinman Posted August 11, 2014 Author Posted August 11, 2014 Remove construct MainClass() - the thing below public MainClass() {} First things first, you should always initalize your stuff in PreInit, never in Init (in your case, load). Move all the block registration methods (GameRegistry#registerBlock) from your construct MainClass() to PreInit, be sure to put it after you initialize the object (which is myPane)! Hi , what did you mean about initialize stuf in PreInit you mean my block registration methods ? And sorry if I'm kind noob: S Here's My Code Again //UPDATE I redid my MainClass.java most sorted file more organized package com.copinman.MoreBlocks; import com.copinman.MoreBlocks.block.BlockPaneRot; import com.copinman.MoreBlocks.block.ChWhiteClass; import com.copinman.MoreBlocks.block.LuxWhiteClass; import com.copinman.MoreBlocks.block.SampleBlockClass; import com.copinman.MoreBlocks.block.Wood1Class; import com.copinman.MoreBlocks.block.Wood2Class; import net.minecraft.block.Block; import net.minecraft.block.BlockPane; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = MainClass.MODID, name = MainClass.MODNAME, version = MainClass.VERSION) public class MainClass { public static final String MODID = "moreblocksmod"; public static final String MODNAME = "Mas Bloques"; public static final String VERSION = "2.0"; @Instance public static MainClass instance = new MainClass(); public static Block SampleBlock = new SampleBlockClass(3000, Material.glass).setBlockName("SampleBlock"); public static Block LuxWhiteBlock = new LuxWhiteClass(3001, Material.rock).setBlockName("LuxWhiteBlock"); public static Block Wood01 = new Wood1Class(3003, Material.wood).setBlockName("Wood01"); public static Block Wood02 = new Wood2Class(3002, Material.wood).setBlockName("Wood02"); public static Block ChWhiteBlock = new ChWhiteClass(3004, Material.wood).setBlockName("ChWhiteBlock"); public static Block myPane = new BlockPaneRot("stone", "cobblestone", Material.rock, false).setHardness(1.5F).setResistance(10.0F).setBlockName("stoneSheet"); @EventHandler public void preInit(FMLPreInitializationEvent event) { GameRegistry.registerBlock(SampleBlock, "SampleBloque"); GameRegistry.registerBlock(LuxWhiteBlock, "Bloque Blanco Lujoso"); GameRegistry.registerBlock(Wood02, "Madera Antigua"); GameRegistry.registerBlock(Wood01, "Madera parquet"); GameRegistry.registerBlock(ChWhiteBlock, "Luxury Chiseled White Block"); GameRegistry.registerBlock(myPane, myPane.getUnlocalizedName().substring(5)); } @EventHandler public void init(FMLInitializationEvent event) { } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } I use BlockPaneRot as a separated class and imported here Here's BlockPaneRot.java package com.copinman.MoreBlocks.block; import net.minecraft.block.BlockPane; import net.minecraft.block.material.Material; public class BlockPaneRot extends BlockPane { //NOTE when you have eclipse make the constructor for you it *WILL BE 'protected'* so make sure to make this public like below. public BlockPaneRot(String flatFaceTextureName, String rimTextureName, Material mat, boolean bool) { super(flatFaceTextureName, rimTextureName, mat, bool); // TODO Auto-generated constructor stub } } But still can connect panes each other //5 Minutes After UPDATE Finally Works!!!!!!!!!! I was very confused with much code... I find my custom pane on decorations tab and Yes it can connect each other and with other kind of glasses Thank you so much guys for all support you give me And for new users like me that want to make custom panes, here's the way to do it Quote
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