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Hello,

 

so, I've created an Entity which extends EntitySnowman, using the same model, scaled to a smaller size, and shooting arrows instead of snowballs. Now, I've wanted to create an event which makes it so if the EntityArrow fired by the Tiny Snowman hits either a player, another Tiny Snowman or the vanilla snowmans, the damage of the arrow is being set to 0, but it doesn't happen. My code (The "ammount" field is not a spelling error on my side):

 

package com.nignog.mymod.events;

import net.minecraft.entity.monster.EntitySnowman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraftforge.event.entity.living.LivingHurtEvent;

import com.nignog.mymod.entity.EntityTinySnowGolem;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

public class TinySnowmanNoPlayerDamage {
@SubscribeEvent
public void noPlayerDamage(LivingHurtEvent e) {
	if (e.source.getSourceOfDamage() instanceof EntityArrow
			&& e.source.getEntity() instanceof EntityTinySnowGolem
			&& e.entityLiving instanceof EntityPlayer
			|| e.entityLiving instanceof EntityTinySnowGolem
			|| e.entityLiving instanceof EntitySnowman) {
		e.ammount = 0F;
	}
}
}

 

Before that, I tried this, but that didn't work either:

 

package com.nignog.mymod.events;

import net.minecraft.entity.monster.EntitySnowman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraftforge.event.entity.living.LivingHurtEvent;

import com.nignog.mymod.entity.EntityTinySnowGolem;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

public class TinySnowmanNoPlayerDamage {
@SubscribeEvent
public void noPlayerDamage(LivingHurtEvent e) {
                EntityArrow arrow = e.source.getSourceOfDamage();
	if (arrow.shootingEntity instanceof EntityTinySnowGolem && e.entityLiving instanceof EntityPlayer || e.entityLiving instanceof EntityTinySnowGolem || e.entityLiving instanceof EntitySnowman) {
		e.ammount = 0F;
	}
}
}

 

Any help? Thanks in advance.

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