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Custom Rendered Block?


TheDarkBadger

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I'm trying to make a custom rendered block, which uses a model, however i cant get it to work, I've looked at tutorials etc but nothing i do works.

When i place it, it is invisible, and in my inventory it has a flat missing texture

Anyway here is the code

 

Block Code

 

 

public class BlockCampFire extends Block {

public BlockCampFire()
{
	super(Material.wood);
	setBlockName(RealSurvival.MODID + "_" + "campFire");
	setBlockTextureName(RealSurvival.MODID + ":" + "campFire");
	setCreativeTab(RealSurvival.tabCustom );
}
	 public int getRenderType()
	    {
	        return -1;
	    }

	    public boolean isOpaqueCube()
	    {
	         return false;
	    }

	    public boolean renderAsNormalBlock()
	    {
	         return false;
	    }


	    public TileEntity createNewTileEntity(World var1, int var2)
	    {
	         return new TileEntityCampFireEntity();
	    }

	    /**
	     * Called when the block is placed in the world.
	     */
	    public void onBlockPlacedBy(World w, int x, int y, int z, EntityLivingBase e, ItemStack i)
	    {
	         super.onBlockPlacedBy(w, x, y, z, e, i);
	     
	         if (i.hasDisplayName())
	         {

	         }
	    }
	}

 

 

 

Tile Entity Code

 

 

public class TileEntityCampFireEntity extends TileEntity {


        }

 

 

 

Tile Entity Render Code

 

 

 

public class TileEntityCampFireRenderer extends TileEntitySpecialRenderer{

private CampFireModel model;
private static final ResourceLocation texture = new ResourceLocation("mhfc:textures/blocks/FirePit.png");

public TileEntityCampFireRenderer() {
	model = new CampFireModel();
}

public void renderTileEntityAt(TileEntity tileentity, double x, double y,double z, float f) {
	GL11.glPushMatrix();
	GL11.glTranslatef((float)x + 0.5F, (float)y - -1.5F, (float)z + 0.5F);
	GL11.glRotatef(180F, 0F, 0F, 1F);
	bindTexture(texture);
	GL11.glPushMatrix();
	model.render(0.0625F);
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

private void adjustLightFixture(World world, int i, int j, int k, Block block) {
        Tessellator tess = Tessellator.instance;
        float brightness = block.getMixedBrightnessForBlock(world, i, j, k);
        int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
        int modulousModifier = skyLight % 65536;
        int divModifier = skyLight / 65536;
        tess.setColorOpaque_F(brightness, brightness, brightness);
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,  (float) modulousModifier,  divModifier);
        }

}

 

 

 

Model Code

 

 

 

public class CampFireModel extends ModelBase
{
  //fields
    ModelRenderer Stick;
    ModelRenderer Stick1;
    ModelRenderer Stick2;
    ModelRenderer Stick3;
    ModelRenderer Stick4;
    ModelRenderer Stick5;
    ModelRenderer Stick6;
  
  public CampFireModel()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      Stick = new ModelRenderer(this, 0, 13);
      Stick.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick.setRotationPoint(-5F, 23F, -1F);
      Stick.setTextureSize(64, 32);
      Stick.mirror = true;
      setRotation(Stick, 0F, 0F, -0.6632251F);
      Stick1 = new ModelRenderer(this, 0, 13);
      Stick1.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick1.setRotationPoint(-5F, 23F, 4F);
      Stick1.setTextureSize(64, 32);
      Stick1.mirror = true;
      setRotation(Stick1, 0F, 0.7931437F, -0.390582F);
      Stick2 = new ModelRenderer(this, 0, 13);
      Stick2.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick2.setRotationPoint(5F, 23F, -1F);
      Stick2.setTextureSize(64, 32);
      Stick2.mirror = true;
      setRotation(Stick2, 0F, -2.776003F, -0.5888679F);
      Stick3 = new ModelRenderer(this, 0, 13);
      Stick3.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick3.setRotationPoint(4F, 23F, 4F);
      Stick3.setTextureSize(64, 32);
      Stick3.mirror = true;
      setRotation(Stick3, 0F, 2.478574F, -0.6632251F);
      Stick4 = new ModelRenderer(this, 0, 13);
      Stick4.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick4.setRotationPoint(-2F, 23F, -5F);
      Stick4.setTextureSize(64, 32);
      Stick4.mirror = true;
      setRotation(Stick4, 0F, -1.115358F, -0.6632251F);
      Stick5 = new ModelRenderer(this, 0, 13);
      Stick5.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick5.setRotationPoint(-1.022222F, 23F, 5F);
      Stick5.setTextureSize(64, 32);
      Stick5.mirror = true;
      setRotation(Stick5, 0F, 1.412787F, -0.5888679F);
      Stick6 = new ModelRenderer(this, 0, 13);
      Stick6.addBox(0F, 0F, 0F, 7, 1, 1);
      Stick6.setRotationPoint(2F, 23F, -5F);
      Stick6.setTextureSize(64, 32);
      Stick6.mirror = true;
      setRotation(Stick6, 0F, -1.883716F, -0.5888679F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    Stick.render(f5);
    Stick1.render(f5);
    Stick2.render(f5);
    Stick3.render(f5);
    Stick4.render(f5);
    Stick5.render(f5);
    Stick6.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

public void render(float f) {
// TODO Auto-generated method stub

}


}

 

 

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Hi

 

Is your renderTileEntityAt being called?  (Use a breakpoint, or System.out.println to find out)

 

If so - you have a rendering problem.

If not - your tile entity renderer is probably not registered properly.

 

Re missing texture - show your error log?

 

-TGG

 

I think it is a missing texture

 

[Client thread/ERROR]: Using missing texture, unable to load realsurvival:textures/blocks/campFire.png

java.io.FileNotFoundException: realsurvival:textures/blocks/campFire.png

 

Here is the path of the texture

 

/Forge/src/main/resources/assets/realsurvival/textures/blocks/FirePitTexture.png

 

i've tried 

resources/assets/realsurvival/textures/blocks/FirePitTexture.png

assets/realsurvival/textures/blocks/FirePitTexture.png

realsurvival/textures/blocks/FirePitTexture.png

etc

also the texture isnt 16x16, im guessing not but could that be the problem?

 

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campFire.png != FirePitTexture.png

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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