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Posted

I've made an item render as a custom 3D model, the problem is that I can see two of the same model (or a part of it) in third person. Here's what I see:

 

This only happens when I'm in third person:

width=346 height=2984fj0Tpd.png?1 [/img]

 

Here is the rendering code:

package com.natin.borderlands2mod.entities.render;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainerCreative;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;

import org.lwjgl.opengl.GL11;

import com.natin.borderlands2mod.guns.models.RocketLauncherModel;


public class RenderRocketLauncher implements IItemRenderer 
{
//public static final ResourceLocation Texture = new ResourceLocation(BattleOfTheBeastsMod.modid, "/textures/entity/RocketLauncher.png");

protected RocketLauncherModel rocketlaunchermodel;



public RenderRocketLauncher()
{
	rocketlaunchermodel = new RocketLauncherModel();
}

// protected ResourceLocation func_110832_a(RocketLauncherModel par1EntitySpiderQueen)
    //{
  //      return Texture;
    //}

   
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) 
{
	switch(type)
	{
	case EQUIPPED: return true;
	case EQUIPPED_FIRST_PERSON: return true;
	default: return false;
	}
}

@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) 
{
	return false;
}

  public EnumAction EQUIPPED(ItemStack par1ItemStack)
    {
        return EnumAction.bow;
    }

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) 
{
	switch(type)
	{
	case EQUIPPED:
	{


	        
		GL11.glPushMatrix();

		Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("borderlands2mod", "textures/models/RocketLauncher.png"));			//ResourceLocation Texture = new ResourceLocation(BattleOfTheBeastsMod.modid, "/textures/entity/RocketLauncher.png");




		boolean isFirstPerson = false;

	if(data[1] != null && data[1] instanceof EntityPlayer)	
	{
		if(!((EntityPlayer)data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))			
		{
			isFirstPerson = false;
			GL11.glTranslatef(0.4F, 0.5F, 0.08F); //position
			GL11.glRotatef(-26F, 1.0F, 0.0F, 0.0F);	//X
			GL11.glRotatef(165F, 0.0F, 1.0F, 0.0F); //y
			GL11.glRotatef(140F, 1.0F, 0.0F, 1.0F);   //z
			//Size
			rocketlaunchermodel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.07F);

		}

	}	


	}

	case EQUIPPED_FIRST_PERSON:
	{


	        
		GL11.glPushMatrix();

		Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("borderlands2mod", "textures/models/RocketLauncher.png"));			//ResourceLocation Texture = new ResourceLocation(BattleOfTheBeastsMod.modid, "/textures/entity/RocketLauncher.png");




		boolean isFirstPerson = true;

	if(data[1] != null && data[1] instanceof EntityPlayer)	
	{

			if(!((EntityPlayer)data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 0.0F)))			

			isFirstPerson = true;
			GL11.glTranslatef(0.5F, 0.8F, 0.1F); //position
			GL11.glRotatef(-10F, 1.0F, 0.0F, 0.0F);	//X
			GL11.glRotatef(165F, 0.0F, 1.0F, 0.0F); //y
			GL11.glRotatef(160F, 1.0F, 0.0F, 1.0F);   //z
			//Size
			rocketlaunchermodel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.07F);

	}	

	}	
	GL11.glPopMatrix();

	default: break;
	}


}
}

 

Also in the console, this message is spammed repeatedly when I go into third person:

[13:51:44] [Client thread/ERROR]: ########## GL ERROR ##########

[13:51:44] [Client thread/ERROR]: @ Post render

[13:51:44] [Client thread/ERROR]: 1283: Stack overflow

  • Author

I added an extra PushMatrix, but that still doesn't change the fact that it still renders two of the same model?

  • Author

That actually fixed third person from the back, I still see two models when I'm in the front view third person.

I can't seem what's causing the problem...

Oh, I should have said, I'd love to help you more, but two things: I am very unfamiliar with rendering issues as I haven't done anything with Render handlers; and I really cannot see anything given how dark your image is.

You have forgotten a break; in your switch so it is falling through from EQUIPPED into EQUIPPED_FIRST_PERSON

 

:)

 

-TGG

Good catch. Now, if the code had been formatted in a reasonable manner, I would have seen that right away. (I get blind in my old age 8-)

Well it helps too that I have been coding C++ for quite a while and made that mistake myself probably a couple of dozen times over the years :)

 

-TGG

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