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Rendering a 3D representation of a block in a GUI?


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try these


public boolean renderObject(int x, int y, Object itm, boolean highlight) {
	return renderObject(x,y,itm,highlight,150);

public boolean renderObject(int x, int y, Object itm, boolean highlight,float lvl) {
	zLevel = lvl;
	itemRender.zLevel = lvl;

	if (itm==null) 
		return renderItemStack(null,x,y,"",highlight);
	if (itm instanceof Item)
		return renderItemStack(new ItemStack((Item)itm,1),x,y,"",highlight);
	if (itm instanceof Block)
		return renderItemStack(new ItemStack((Block)itm,1),x,y,"",highlight);
	if (itm instanceof ItemStack)
		return renderItemStackWithCount((ItemStack)itm,x,y,highlight);
	return renderItemStack(null,x,y,"",highlight);

public boolean renderItemStackWithCount(ItemStack itm, int xo, int yo, boolean highlight) {
	if (itm.stackSize==1)
		return renderItemStack(itm,xo,yo,"",highlight);
		return renderItemStack(itm,xo,yo,""+itm.stackSize,highlight);

public boolean renderItemStack(ItemStack itm, int x, int y, String txt, boolean highlight){
	GL11.glColor3f(1F, 1F, 1F);
	if (highlight){
		drawGradientRect(x, y, x+16, y+16, 0x80ffffff, 0xffffffff);
	if (itm==null) return false;
	GL11.glTranslatef(0.0F, 0.0F, 32.0F);
	GL11.glColor3f(1F, 1F, 1F);
	itemRender.renderItemAndEffectIntoGUI(fontRendererObj, this.mc.getTextureManager(), itm, x, y);
	itemRender.renderItemOverlayIntoGUI(fontRendererObj, this.mc.getTextureManager(), itm, x, y - 0, txt);
	return true;

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