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Posted

I am writing my first mod (yeay!) but I am really having trouble with my Entity.

 

I am extending EntityHorse with EntityPony. I would like to add one random integer variable in that class to use it as an index to get the name and texture for the Pony.

 

I first tried just making it a class member, but quickly saw it was different on the client and the server for the same entity! I have tried implementing IExtendedEntityProperties, but I got the same behavior. I also tried adding the int to dataWatcher, but that set ALL instances of my object to the same random int, which is not what I want.

 

I'm good with Java but very new to Minecraft sourcecode so any help there would really be appreciated.

Posted
  On 8/23/2014 at 4:07 AM, Jedigurl said:

I first tried just making it a class member, but quickly saw it was different on the client and the server for the same entity! I have tried implementing IExtendedEntityProperties, but I got the same behavior. I also tried adding the int to dataWatcher, but that set ALL instances of my object to the same random int, which is not what I want.

Either of those methods should be suitable; post your code?  I think you must have implemented them incorrectly somehow.

 

-TGG

 

Posted

I agree. This is the code where I try to use dataWrapper.

ponyId is the int value that I cannot get to work the way I want.

 

My main mod class

 

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common proxy

 

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clientproxy

 

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entity

 

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render

 

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eventhandler

(not used currently, but was correctly printing debug statements, so I was getting the events)

 

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also unused, extended impl

 

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Posted
  On 8/23/2014 at 10:06 AM, diesieben07 said:

IExtendedEntityProperties is for attaching data to entities that are not yours, so something completely different.

Oh, that makes sense.

Posted
  On 8/23/2014 at 11:53 AM, diesieben07 said:

ExtendedPony is unneeded. You don't need to use IEEP if it's your own entity.

You are syncing the pony id (that sounds like some sort of texture ID). If that doesn't change after the entity is spawned, you just need to implement IEntityAdditionalSpawnData on your Entity and write the data you need on the client.

 

Ok, ExtenedPony is removed. Correct, ponyId is a enum mapped to a string name and string texture location. 

I looked up how to use IEntityAdditionalSpawnData and someone said it was just like EntityVilliger. I read that class and realized I should not be keeping a copy of the int locally in the method at all. I should just used getPonyId() and setPonyId() methods to access the datawatcher for my value.

 

Thanks for the help everyone! This code works:

 

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