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Posted

Hello,

 

I have a problem with teleporting players when they respawn.

I am using this code to change player's position when the player respawn event is fired:

 

 

e.player.dimension = data.getInteger("dim");

e.player.setPositionAndUpdate(data.getDouble("x"), data.getDouble("y"), data.getDouble("z"));

 

// data is a nbtcompound if anyone interested

 

 

 

Now, half the time this code works, the other half Minecraft is giving me the "Player has moved too quickly" and teleporting the player to a somewhat random location.

My question is: Is there a way to bypass this check from Minecraft? Or, should I be using different code for changing player location?

Is there not a way to change the spawnpoint of the player?

I think that is a more logical option to do this.

  • Author

From what I can see, the spawn of a player is retained in ChunkCoordinates which is not what I want, and I don't know how that would work exactly... I could change the map's spawn and change it back but that could be a little bit too hacky

  • Author

maybe something like player.posX = x;?

 

I use this sometimes too.

 

I think that worked. Thanks!

I'll come back if I see if that doesn't work either.

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