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Posted

Ahh, thank you. By "mod support" I mean so I can spawn my entity in mod biomes. So I have:

 

EntityRegistry.addSpawn(entityName, 10, 1, 1, EnumCreatureType.monster, BiomeGenBase.exampleBiome);

 

But I don't know what to do with other mods biomes.

 

Posted

Would this work if I just went through all the biome ids like this:

 

package com.blocklings.entity;

import net.minecraft.entity.EntityList;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.world.biome.BiomeGenBase;

import com.blocklings.main.Blocklings;

import cpw.mods.fml.common.registry.EntityRegistry;

public class RegisterBlockling {

public static int biome = 0;

public static void registerEntity() {

	createEntity(EntityBlockling.class, "entity_blockling", 0x79553A, 0x6FAE44);

}

public static void createEntity(Class entityClass, String entityName, int solidColour, int spotColour) {

	for(int i = 0; i < 1000; i++) {

		biome = i;

	}

	int randomID = EntityRegistry.findGlobalUniqueEntityId();

	EntityRegistry.registerGlobalEntityID(entityClass, entityName, randomID);
	EntityRegistry.registerModEntity(entityClass, entityName, randomID, Blocklings.modInstance, 64, 1, true);
	EntityRegistry.addSpawn(entityName, 10, 1, 1, EnumCreatureType.monster, BiomeGenBase.getBiome(biome));

	CreateEgg(randomID, solidColour, spotColour);

}

private static void CreateEgg(int randomID, int solidColour, int spotColour) {

	EntityList.entityEggs.put(Integer.valueOf(randomID), new EntityList.EntityEggInfo(randomID, solidColour, spotColour));

}

}

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