Posted August 23, 201411 yr I'm trying to use ItemSmeltedEvent in order to keep track of items smelted(I've added a few "rpg stats"), the problem is that the event differently on shift and normal pickup so I printed them: Pickup: 3xitem.ingotIron@0 EntityClientPlayerMP['kimeriderf'/121, l='MpServer', x=17,65, y=94,62, z=141,45] -------- 3xitem.ingotIron@0 EntityPlayerMP['kimeriderf'/121, l='New World', x=17,65, y=93,00, z=141,45] -------- Shift-Click: 0xitem.ingotIron@0 EntityPlayerMP['kimeriderf'/121, l='New World', x=17,65, y=93,00, z=141,45] -------- 0xitem.ingotIron@0 EntityPlayerMP['kimeriderf'/121, l='New World', x=17,65, y=93,00, z=141,45] -------- The problem is that in order to keep track of the items smelted I increase my own int with the stacksize of the event.smelting, but as you can see shift click triggers twice on server side with a stacksize of 0. Is there anyway else I can keep track of items smelted properly If I helped please press the Thank You button.
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