Jump to content

Recommended Posts

Posted

Within World.getClosestVunerablePlayer there is an invisibility check (if mobs can't see you they won't attack) which also calls EntityPlayer.getArmourVisibility:

    /**
     * When searching for vulnerable players, if a player is invisible, the return value of this is the chance of seeing
     * them anyway.
     */
    public float getArmorVisibility()
    {
        int i = 0;
        ItemStack[] aitemstack = this.inventory.armorInventory;
        int j = aitemstack.length;

        for (int k = 0; k < j; ++k)
        {
            ItemStack itemstack = aitemstack[k];

            if (itemstack != null)
            {
                ++i;
            }
        }

        return (float)i / (float)this.inventory.armorInventory.length;
    }

I think there should be some check for the armour being invisible (mmmPowersuits comes to mind), or semi-visible.

 

    /**
     * When searching for vulnerable players, if a player is invisible, the return value of this is the chance of seeing
     * them anyway.
     */
    public float getArmorVisibility()
    {
        float f = 0;
        ItemStack[] aitemstack = this.inventory.armorInventory;
        int j = aitemstack.length;

        for (int k = 0; k < j; ++k)
        {
            ItemStack itemstack = aitemstack[k];

            if (itemstack != null)
            {
                 //new function that returns the opacity of the ItemStack. default implementation would return 1.0F (i.e. fully opaque).
                f += itemstack.getItem().getVisibility(itemstack);
            }
        }

        return f / (float)this.inventory.armorInventory.length;
    }

I would have suggested adding this check to ItemArmor, but due to the fact that any item can be armour, it would have to be a general method.

Alternatively it could be part of a new interface IArmor, and the isValidArmor method would return if the item was an instanceof IArmor

public interface IArmor
{
public ItemArmor.ArmorMaterial getArmorMaterial(); //various other armor-related methods could be moved across
public float getArmorOpacity(ItemStack stack);
}

and the check would become:

Item item = itemstack.getItem();
f += item instanceof IArmor ? ((IArmor)item).getArmorOpacity(itemstack) : 1.0F;

Posted

I have not checked this recently, but it would be sensible to also check the held item being in the hand (I imagine many mobs could see a floating sword or battale axe pretty well). An empty hand would add no visibility, whereas a full opaque sword would or hammer would.

Posted

I did not even think of that, I was just basing it purely off the vanilla code, but you have a good point. maybe it should just be a new method in Item, that way it could be called for any "visible" Item.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.