Jump to content

Recommended Posts

Posted

For what you want to do, I don't think you need a custom event.  The inventory is a GUI and there is already events for GUIs being open.  I would create a handler for GuiOpenEvent and check if event.gui is an instance of an inventory gui.

 

But if you really wanted to create a custom event, here is some further info.

 

To create a custom event, I think that part is probably easy -- you extend an existing event like PlayerEvent and add the fields you additionally want to pass (if needed), you "post" the event to the event bus, and you register a handler for it.

 

To post an event to the bus, you can follow how the regular events are posted.  For example, here is the code for a built-in event posting:

        BlockEvent.HarvestDropsEvent event = new BlockEvent.HarvestDropsEvent(x, y, z, world, block, meta, fortune, dropChance, drops, player, silkTouch);
        MinecraftForge.EVENT_BUS.post(event);

 

However, the trick is you have to put the code that posts the event in the place you want it.  This is easy for your own code, but might be difficult in other cases.

 

 

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.