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Small change to EntityLivingBase.getItemIcon(...) method


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I made an item which texture depends on NBT data, which uses multiple render passes, additionally its wielded by some mobs by default, but then the item is using bad texture icon when rendered in their hands.


This issue would be solved if p_70620_1_.getItem().getIconFromDamageForRenderPass(p_70620_1_.getItemDamage(), p_70620_2_) inside mentioned method will be replaced with p_70620_1_.getItem().getIcon(p_70620_1_, p_70620_2_)

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