Posted August 27, 201411 yr I am looking for an implementation of GuiButton (net.minecraft.client.gui.GuiButton) to attempt to figure out how to properly implement it Trying to figure out how to make the buttons render correctly (I suspect the size of the buttons is the issue here) http://pastebin.com/QxwtXjtG
August 27, 201411 yr 20 for default buttons, if you want buttons that are a bit bigger, you're going to have to make your own guiButton, I know I just needed a button that had a few extra variables to store info in so I just extended GUIButton and added them. Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
August 27, 201411 yr Author 20 for default buttons, if you want buttons that are a bit bigger, you're going to have to make your own guiButton, I know I just needed a button that had a few extra variables to store info in so I just extended GUIButton and added them. Cheers for confirming my suspicions Any ideas on how to make the buttons activate-able? Edit: It looks like I have to do it myself
August 27, 201411 yr Yeah for making your buttons activate-able (im assuming you mean toggle-able, click it once its on, click again its off. Rinse and repeat) when you make your custom buttons just add in a Boolean called "active" and you can guess what the true and false states will do. then you can just access the button (if you save it as a list in your GUI) MyButton1.active and do your stuff based on its state. this is as far as I can help, i'm still tinkering with it myself. Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
August 28, 201411 yr Author @Override protected void mouseClicked(int par1, int par2, int par3) { System.out.println("A click "+par1+" "+par2+" "+par3); for (int i = 0; i < buttons.size(); i++){ if (buttons.get(i).mousePressed(Minecraft.getMinecraft(), par1, par2)){ buttons.get(i).enabled = false; } else{ buttons.get(i).enabled = true; } } } That is what I managed to come up with and its the behavior I want (Only one button can be selected at a time)
August 28, 201411 yr since it is a click and a toggle you can just use button.get(i).enabled = !button.get(i).enabled; this is just a quicker way of toggling the code or you can use: button.get(i).enabled = button.get(i).enabled == true ? false : true; //You might be able to leave out the '==' since it is a boolean and you only need to say bool or !bool for true and false Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
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