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Posted

20 for default buttons, if you want buttons that are a bit bigger, you're going to have to make your own guiButton, I know I just needed a button that had a few extra variables to store info in so I just extended GUIButton and added them.

Cheers for confirming my suspicions

Any ideas on how to make the buttons activate-able?

Edit: It looks like I have to do it myself

Posted

Yeah for making your buttons activate-able (im assuming you mean toggle-able, click it once its on, click again its off. Rinse and repeat) when you make your custom buttons just add in a Boolean called "active" and you can guess what the true and false states will do.

 

then you can just access the button (if you save it as a list in your GUI) MyButton1.active and do your stuff based on its state.

this is as far as I can help, i'm still tinkering with it myself.

Posted

   @Override
    protected void mouseClicked(int par1, int par2, int par3) {
    	System.out.println("A click "+par1+" "+par2+" "+par3);
    	for (int i = 0; i < buttons.size(); i++){    		
    		if (buttons.get(i).mousePressed(Minecraft.getMinecraft(), par1, par2)){
    			buttons.get(i).enabled = false;
    		}
    		else{
    			buttons.get(i).enabled = true;
    		}
    			
    	}
    }

That is what I managed to come up with and its the behavior I want (Only one button can be selected at a time)

Posted

since it is a click and a toggle you can just  use

 

button.get(i).enabled = !button.get(i).enabled;

 

this is just a quicker way of toggling the code or you can use:

 

button.get(i).enabled = button.get(i).enabled == true ? false : true; //You might be able to leave out the '==' since it is a boolean and you only need to say bool or !bool for true and false

 

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