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armorInventory[] slots on the EntityPlayer [1.7.10]


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Also, if you look in ItemArmor, you will see that those are the opposite indexes of what you would use when creating armor:

* Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots
public final int armorType;

Confusing that they don't match, eh? :P But the indexes you want for your question are the ones diesieben07 pointed out.

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Thank you. I heard that the Chestplate was 3, but that didn't make sense so I decided to ask.

It is 3 if you use player.getEquipmentInSlot(i), as slot 0 is the held item and 1-4 are the armor slots, with the same indexes as diesieben07 mentioned but all incremented by 1. You don't have to shift the index if you use player.getCurrentArmor(i).

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