Jump to content

Recommended Posts

Posted

Hi! I have on question. Answer please.

When I try to write in cmd: gradlew setupDevWorkspace = it's ok, but when I write gradlew eclipse, it says: "assetDir is deprecated. Use runDir insted! runDir set to Eclipse/asssets" and when I start eclipse, and click on the "minecraft" folder, it says: The project description file (.project) for 'Minecraft' is missing.  This file contains important information about the project.  The project will not function properly until this file is restored.

Windows 8.1

Path to JDK is ok.

I am trying on 17.2 Forge.

Halp, please ;-;

 

  • 4 weeks later...
Posted

It doesn't work :(

Yes, it does. Post the exact steps you are taking, starting from downloading forge.

I downloaded Forge 1.7.10 latest version, then I started gradle and wrote: gradlew setupDecompWorkspace eclipse, then I launched eclipse, pointed workspace to eclipse folder, and when I click to Minecraft folder in Eclipse it says:

The project description file (.project) for 'Minecraft' is missing.  This file contains important information about the project.  The project will not function properly until this file is restored.

It, doesn't work for me.

Help :(

Posted

Download forge. Unzip. Open Commandline, run

gradlew setupDecompWorkspace eclipse

, point eclipse to the eclipse folder.

I am doing this! It's not working!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I can't understand the logs, so I'm hoping someone could tell me what's causing the issues. https://pastebin.com/d1XPxCes
    • Hello I'm currently making an Item that thrusts you to viewing direction, and I referenced riptide code of trident for my item. @Override public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { if(!pLevel.isClientSide() && pUsedHand == InteractionHand.MAIN_HAND && pPlayer.isOnGround()){ Impale(pPlayer, pUsedHand); pPlayer.getCooldowns().addCooldown(this, 40); } return super.use(pLevel, pPlayer, pUsedHand); } public void Impale(Player pPlayer, InteractionHand pUsedHand) { float playerYRot = pPlayer.getYRot(); float xForce = -Mth.sin(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float yForce = 100.6F; float zForce = Mth.cos(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float stabilizedForce = Mth.sqrt(xForce * xForce + zForce * zForce); xForce /= stabilizedForce; zForce /= stabilizedForce; pPlayer.push((double)xForce, (double)yForce, (double)zForce); pPlayer.sendSystemMessage(Component.literal(playerYRot + " " + xForce + " " + yForce + " " + zForce + " " + stabilizedForce + "shoo")); } I sure edited a lot from source code but this isn't working somehow? the sendSystemMessage works correctly. It prints value of variables and string, but the force isn't applying to player. how can I make this to work? Thanks.
    • i tried putting a modpack together and cant get this working no matter what i have tried log: https://pastebin.com/uqz1aKiY
    • We have an event for an Entity being struck by lighting, but doesn't look like we have one for Blocks. And unfortunately, looking at it, the LightingBolt entity doesn't have any context on why it was registered, so you wouldn't be able to get the source context. What are you trying to accomplish with this event?
    • Hey guys, I'm trying to use the simple planes mod https://www.curseforge.com/minecraft/mc-mods/simple-planes with a nuclear bombs mod https://www.curseforge.com/minecraft/mc-mods/nuclear-bombs . The simple planes mod has a cargo plane that can drop tnt, and i want it to work with the nuclear bombs. I added this JSON file from chatGPT to the payloads folder in simple planes (because the nukes couldn't even get stored in the plane in the first place), but this only allows the nuke to drop but doesn't explode: https://mclo.gs/3uEQIX2 . This nuke mod requires a redstone signal and then manual activation, which makes this tougher i imagine. If someone could write me a code for the payload folder for simpleplanes, something that even tampers with the nuke mod, or any general suggestions that would be great!  Many Thanks
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.