Jump to content

How to draw a fluid in a gui? [UNSOLVED] I either crash, or nothing happens...


TheEpicTekkit

Recommended Posts

So I have been trying to draw A fluid in a GUI, and I cant figure out how... I want it to be able to draw the fluid from any mod with the correct texture.

 

Any of my attempts so far have ended with a nullPointerException, or id doesn't work at all, and nothing ad drawn in the gui

 

Any help?

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

Link to comment
Share on other sites

IIcon icon = FluidStack#.getFluid().getIcon();
	Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);

        tessellator.addVertexWithUV(0, height, 1, icon.getMaxU(), icon.getMaxV());
        tessellator.addVertexWithUV(1, height, 1, icon.getMinU(), icon.getMaxV());
        tessellator.addVertexWithUV(1, height, 0, icon.getMinU(), icon.getMinV());
        tessellator.addVertexWithUV(0, height, 0, icon.getMaxU(), icon.getMinV());

Check out my blog!

http://www.whov.altervista.org

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.