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Custom Vanilla Item Enchantment


TesserWreck

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I am relatively new to Minecraft modding so I decided to create a custom enchantment. I have looked over several tutorials and they do show how to create an enchantment and apply it to a custom items, but I want my enchantment to be applied to the standard Minecraft items. Does anyone know how I would go about doing this or if there is a guide/tutorial that describes this?

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I did manage to get it to find the armorType value, still don't know about the event.

package com.twreck.stride;

import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnumEnchantmentType;
import net.minecraft.init.Items;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;

public class EnchantmentStride extends Enchantment {
public EnchantmentStride(int id, int rarity) {
	super(id, rarity, EnumEnchantmentType.armor_feet);
	this.setName("Stride");
}
public int getMinEnchantability(int par1) {
	return 5 + (par1 - 1) * 10;
}
public int getMaxEnchantability(int par1) {
	return this.getMinEnchantability(par1) + 20;
}
public int getMaxLevel() {
	return 3;
}
@Override
public boolean canApply(ItemStack stack){
	return stack.getItem() instanceof ItemArmor && ((ItemArmor)stack.getItem()).armorType == 3 ? true : super.canApply(stack);
}
}

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For the effects, use a PlayerTickEvent that checks for the item in the player's boots slot (in this case). There should be some method to get the items enchantments. What effect do you want the enchantment to have?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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Make a new class to put it in. Look up a Forge event tutorial. Here's the one I use for armor full sets: https://github.com/Eternaldoom/Realms-of-Chaos/blob/master/com/eternaldoom/realmsofchaos/event/ArmorBonusEvent.java

 

You use the SubscribeEvent annotation and register the event in your main class.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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