Jump to content

Recommended Posts

Posted

I am relatively new to Minecraft modding so I decided to create a custom enchantment. I have looked over several tutorials and they do show how to create an enchantment and apply it to a custom items, but I want my enchantment to be applied to the standard Minecraft items. Does anyone know how I would go about doing this or if there is a guide/tutorial that describes this?

Posted

That worked and I can enable it for specific items, but now I have two more questions; how would I apply it to a group of items(i.e. all helmets) and where do I put the code that makes the enchantment actually do something?

Posted

Probably use events to make it do something. For helmets, check if it's an instance of itemarmor and if the armor type is 0.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Posted

I know about the onArmorTick event, but I can't put that in a class that extends Enchantment. I did check for an instance of ItemArmor, but I don't know how to compare that instance's armorType value.

Posted

I did manage to get it to find the armorType value, still don't know about the event.

package com.twreck.stride;

import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnumEnchantmentType;
import net.minecraft.init.Items;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;

public class EnchantmentStride extends Enchantment {
public EnchantmentStride(int id, int rarity) {
	super(id, rarity, EnumEnchantmentType.armor_feet);
	this.setName("Stride");
}
public int getMinEnchantability(int par1) {
	return 5 + (par1 - 1) * 10;
}
public int getMaxEnchantability(int par1) {
	return this.getMinEnchantability(par1) + 20;
}
public int getMaxLevel() {
	return 3;
}
@Override
public boolean canApply(ItemStack stack){
	return stack.getItem() instanceof ItemArmor && ((ItemArmor)stack.getItem()).armorType == 3 ? true : super.canApply(stack);
}
}

Posted

For the effects, use a PlayerTickEvent that checks for the item in the player's boots slot (in this case). There should be some method to get the items enchantments. What effect do you want the enchantment to have?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Posted

Make a new class to put it in. Look up a Forge event tutorial. Here's the one I use for armor full sets: https://github.com/Eternaldoom/Realms-of-Chaos/blob/master/com/eternaldoom/realmsofchaos/event/ArmorBonusEvent.java

 

You use the SubscribeEvent annotation and register the event in your main class.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
    • Maybe you need to create file in assets/<modid>/items/<itemname>.json with content like this:   { "model": { "type": "minecraft:model", "model": "modname:item/itemname" } }  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.