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Posted

I am looking for some help with creating custom slabs for my mod. I have searched around and can only find tutorials and samples for 1.6 or earlier.

Does someone have a sample class I could take a look?

Yes, I am new to coding and modding and yes I do know the basics of java though my knowledge is a drop in the bucket of what I need to know.

I learn by doing. Taking code and ripping it apart to learn how everything works I just can't find anything for slabs.

 

I have the slab in the game and it works as a normal block. I need to know how to make it act as a slab, double slab ect...

Thanks in advanced.

Posted

Extending that class would be enough, simply override ordinary methods for getting and registering IIcons for textures, see BlockStoneSlab and BlockWoodSlab for how they're implemented in them.

Posted

I have been messing with it for over 3 hours and still can't figure it out. I copied everything from the stone slab class, took out everything to do with multiple blocks, mines only one slab, and replaced everything referring to stone with my block and nothing. It's still in the creative inventory along with the double slab and still cant place another to make double.

Posted

Ok, now I have the slab working as a slab. It stacks.

BUT now I have lost the texture and it is just showing up as .name in game.

 

Registry

blockMySlab = new MySlab(false, Material.rock).setBlockName("MySlab");
blockMySlabDouble = new MySlab(true, Material.rock).setBlockName("MySlabDouble");

GameRegistry.registerBlock(blockMySlab, ItemMySlab.class, "blockMySlab");
GameRegistry.registerBlock(blockMySlabDouble, ItemMySlab.class, "blockMySlabDouble");

 

ItemMySlab.class

package com.blackbirdgaming.MyMod.items;

import com.blackbirdgaming.MyMod.blocks.MyBlocks;

import net.minecraft.block.Block;
import net.minecraft.block.BlockSlab;
import net.minecraft.item.Item;
import net.minecraft.item.ItemSlab;
public class ItemMySlab extends ItemSlab
{
    public ItemMySlab(Block block)
    {
    super(block, (BlockSlab)MyBlocks.blockMySlab, (BlockSlab)MyBlocks.blockMySlabDouble, false);
    this.setMaxDamage(0);
    this.setHasSubtypes(true);
    }
}

 

MySlab.class

package com.blackbirdgaming.MyMod.blocks.MySlab;

import java.util.List;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class MySlab extends BlockSlab
{
public static final String[] woodType = { "blockMySlab" };

public MySlab(boolean isDouble, Material mat)
{
super(isDouble, mat);
useNeighborBrightness = true;
}

public void registerIcons(IIconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("mm:myslab");
}

public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_)
{
return Item.getItemFromBlock(MyBlocks.blockMySlab);
}

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
{
if(par1World.getBlock(par2, par3 - 1, par4) == MyBlocks.blockMySlab)
{
par1World.setBlock(par2, par3 - 1, par4, MyBlocks.blockMySlabDouble);
}
if(par1World.getBlock(par2, par3 + 1, par4) == MyBlocks.blockMySlab)
{
par1World.setBlock(par2, par3 + 1, par4, MyBlocks.blockMySlabDouble);
}
}

protected ItemStack createStackedBlock(int par1)
{
return new ItemStack(MyBlocks.blockMySlab, 2, par1 & 7);
}

public String getFullSlabName(int par1)
{
if ((par1 < 0) || (par1 >= woodType.length))
{
par1 = 0;
}

return super.getUnlocalizedName() + "." + woodType[par1];
}

public void getSubBlocks(Block block, CreativeTabs par2CreativeTabs, List par3List)
{
if (block != MyBlocks.blockMySlabDouble)
{
par3List.add(new ItemStack(block, 1, 0));
}
}

@Override
public String func_150002_b(int p_150002_1_) {
// TODO Auto-generated method stub
return null;
}

}

 

Posted

I've been trying to get the slab to work for almost 5 days. I'm sure it's something so small and stupid..

Any help would be appreciated.

Posted

The first thing I found is that func_150002_b should return your getFullName function it got ".name" only because you're returning null, another note is that in your getFullName, it shouldn't use super.getUnlocalizedName(), but rather just getUnlocalizedName(), as if you use the former the ItemStack will get Minecraft's slabs name not your mod's ones.

Posted

ok I have it just unlocalizedName() and not super.

I add

public String blockName = unlocalizedName();

 

and func_150002_b return blockName

 

it still doesnt have texture and its now tile.null.name

Posted

public String getFullSlabName(int par1)
{
if ((par1 < 0) || (par1 >= woodType.length))
{
par1 = 0;
}

return getUnlocalizedName() + "." + woodType[par1];
}

 

@Override
public String func_150002_b(int par1) {
return getFullSlabName(par1);
}

 

Posted

Now the name is correct (set up a lang file for a friendly name)

Make sure the texture is correct. Its name must all be lowercase (some systems have case-sensitive folders), and depending on your code, it must be assets/mm/myslab.png

It must also be 16x16 in size, like all block textures.

Posted

right now for testing I am just using the minecraft stone texture and have it as

this.blockIcon = par1IconRegister.registerIcon("minecraft:stone");

 

still not working

Posted

ok I decided to try the code I was using for another solid block and it works perfect.

Don't know it works but it does. So I figure I wouldn't argue with it. lol

 

@SideOnly(Side.CLIENT)
protected IIcon blockIcon;

@SideOnly(Side.CLIENT)
@Override
public void registerBlockIcons(IIconRegister p_149651_1_)
{
blockIcon = p_149651_1_.registerIcon(minecraft:stone);
}

@SideOnly(Side.CLIENT)
@Override
public IIcon getIcon(int p_149691_1_, int p_149691_2_)
{
return blockIcon;
}

 

Posted

Yep. Well that was almost 7 days of hell. Can someone point me in the direction of the one who created slabs so I can punch them in the face? lol

[sOLVED]

 

Thanks imadnsn

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 | None                                     |     | L     | thaumicbases             | 3.3.500.6r         | thaumicbases-3.3.500.6r.jar                   | None                                     |     | L     | thaumictinkerer          | 1.12.2-5.0-620a0c5 | thaumictinkerer-1.12.2-5.0-620a0c5.jar        | None                                     |     | L     | thaumicwaila             | 1.12.2-0.0.2       | ThaumicWaila-1.12.2-0.0.2.jar                 | None                                     |     | L     | tumbleweed               | 1.12-0.4.7         | tumbleweed-1.12-0.4.7.jar                     | None                                     |     | L     | villagespawnpoint        | 1.5                | villagespawnpoint_1.12.2-1.5.jar              | None                                     |     | L     | wawla                    | 2.6.275            | Wawla-1.12.2-2.6.275.jar                      | None                                     |     | L     | wooltostring             | 1.12.2             | WoolToString-1.12.2-1.0.0.jar                 | None                                     |     | L     | zombieawareness          | 1.12.1-1.11.16     | zombieawareness-1.12.1-1.11.16.jar            | None                                     |     | L     | betteranimalsplus        | 9.0.1              | betteranimalsplus-1.12.2-9.0.1.jar            | None                                     |     | L     | orelib                   | 3.6.0.1            | OreLib-1.12.2-3.6.0.1.jar                     | None                                     |     Loaded coremods (and transformers):  DCLoadingPlugin (DummyCoreUnofficial-2.4.112.3.jar)   DummyCore.ASM.DCASMManager HCASM (HammerLib-1.12.2-2.0.6.23.jar)   com.zeitheron.hammercore.asm.HammerCoreTransformer     Profiler Position: N/A (disabled)     Is Modded: Definitely; Server brand changed to 'fml,forge'     Type: Dedicated Server (map_server.txt)
    • Hey! I noticed you're trying to register your alexandrite item and possibly set its resource location manually with setId(...). I wanted to help clarify a few things that might simplify your code and avoid errors. ✅ The issue: You're using setId(...) inside the item registration like this:   public static final RegistryObject<Item> ALEXANDRITE = ITEMS.register("alexandrite", () -> new Item(new Item.Properties().useItemDescriptionPrefix() .setId(ResourceKey.create(Registries.ITEM, ResourceLocation.fromNamespaceAndPath(TutorialMod.MOD_ID, "alexandrite"))))); But: Item.Properties does not have a setId(...) method — this line will either fail or do nothing meaningful. useItemDescriptionPrefix() is mostly used for translation keys (like "item.modid.name") but isn't needed unless you have a very specific reason. 🛠 The fix: You only need to register your item like this:   public static final RegistryObject<Item> ALEXANDRITE = ITEMS.register("alexandrite", () -> new Item(new Item.Properties())); Forge automatically handles the ResourceLocation (modid:alexandrite) based on the name passed into .register(...), so there’s no need to manually assign it. 📝 For the texture: Make sure you have this file in your resources: src/main/resources/assets/tutorialmod/models/item/alexandrite.json { "parent": "item/generated", "textures": { "layer0": "tutorialmod:item/alexandrite" } } And your texture PNG goes here: src/main/resources/assets/tutorialmod/textures/item/alexandrite.png 🌍 For the name in-game: Add this to your en_us.json under: src/main/resources/assets/tutorialmod/lang/en_us.json { "item.tutorialmod.alexandrite": "Alexandrite" }   Note: if im wrong about the issues you are encountering, i apologize.
    • 🛠️ Fix for Transparent or Clipping Item Render Issues When Held in First Person (Forge 1.20+) Hey everyone! I recently ran into a frustrating bug while making a custom item (a rocket) for my Forge mod, and I’m sharing the fix because it’s a bit obscure — and it worked wonders. 💥 The Problem: My item rendered semi-transparent and see-through — but only in first person. It also clipped through nearby blocks when held, unlike default items like swords or leads. The texture file was confirmed to be fully opaque (alpha 255), so the issue wasn’t the PNG itself. Interestingly, when no texture was present and the default purple-black checkerboard appeared, the clipping issue disappeared. ✅ The Fix: I ended up resolving it by randomly trying something I found on a Forge forum post about block rendering. I added this property to my item's model JSON — even though it's typically only used for blocks: { "parent": "item/generated", "textures": { "layer0": "farbeyond:item/rocket_item" }, "render_type": "minecraft:cutout" } Boom. That single line forced the item to render using a proper opaque (cutout) layer, removing all the unwanted transparency and clipping behavior in first person. 🙌 Credit: I originally found the "render_type" trick mentioned here, in a block rendering context: 👉 https://forums.minecraftforge.net/topic/149644-1201-help-with-transparent-blocks/ Even though it was meant for blocks, I thought, why not try it on an item? And it worked! Big thanks to the poster — this fix wouldn’t have happened without that tip. Hopefully this helps anyone else stuck on a weird rendering bug like I was. This isn’t a common item solution, so feel free to share it further. I’d love to know if it works for you too.
    • Use Java 21 instead of Java 24   Also make a test without modernfix
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