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[1.7.10] Play sound at entity


EmperorZelos

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I am trying to play a sound at an event,

My sounds.json file is in the assets folder nad looks like

{
    "activate-TA": {"category": "master","sounds": [{"name": "activate-TA","stream": false}]}
}

activate-TA.ogg is the sound file in the assets/sounds folder

 

and I have in my block java file

world.playSoundAtEntity(player, "aerosteam:activate-TA", 1, 1);

 

and what I get back from it is

Error in class 'LibraryLWJGLOpenAL'

    Sound buffer null in method 'loadSound'

Error in class 'LibraryLWJGLOpenAL'

    Source 'bccfa5b8-b0f3-48b2-bc4c-3ca782946d81' was not created because an error occurred while loading aerosteam:sounds/activate-TA.ogg

Error in class 'LibraryLWJGLOpenAL'

    Source 'bccfa5b8-b0f3-48b2-bc4c-3ca782946d81' not found in method 'play'

 

with no sound being played, where am I being stupid?

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I don't do much with sounds, but I suspect you have made the common mistake of using non-lowercase symbols in resource locations. Minecraft converts all resource location strings to lower-case when it searches for the resource. Try making "activate-TA" something like "activate.ta" and make that change in the sounds.json file, too. See if it works then.

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