Vinther Posted September 2, 2014 Posted September 2, 2014 I have written a simple custom entity extending the Entity base class, and am trying to spawn instances of this entity from one of my custom TileEntities. I have registered my entity in the preInit method of the main mod class like this: int uniqueId = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(MyEntity.class, "myEntity", uniqueId); EntityRegistry.registerModEntity(MyEntity.class, "myEntity", uniqueId, this, 80, 3, false); But when try to instantiate it using Entity.createEntityByName it always returns null, and if I create an instance myself using "new MyEntity..." and then pass it to World.spawnEntityInWorld, I still get a NullPointerException. How should I go about this? Is there something I'm missing? Quote
Vinther Posted September 2, 2014 Author Posted September 2, 2014 Ah, of course... This is my entity class. It hardly does anything but I guess that might be the problem. package com.vinther.mymod.entity; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class MyEntity extends Entity { public MyEntity(World world) { super(world); this.setSize(1f, 1f); } @Override protected void entityInit() {} public void onEntityUpdate() { super.onEntityUpdate(); System.out.println(this.posX +", "+ this.posY +", "+ this.posZ); } public boolean canBeCollidedWith() { return true; } @Override protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {} @Override protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {} public AxisAlignedBB getCollisionBox(Entity entity) { return AxisAlignedBB.getBoundingBox(this.posX - this.width / 2f, this.posY - this.height / 2f, this.posZ - this.width / 2f, this.posX + this.width / 2f, this.posY + this.height / 2f, this.posZ + this.width / 2f); } } And this is the TileEntity where I try to instantiate it. package com.vinther.mymod.tileentity; import com.vinther.mymod.MyMod; import com.vinther.mymod.entity.MyEntity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class MyTileEntity extends TileEntity { public MyTileEntity() { MyEntity entity = new MyEntity(worldObj); worldObj.spawnEntityInWorld(entity); // This line throws NullPointerException } ... } Quote
Vinther Posted September 2, 2014 Author Posted September 2, 2014 Oh.. Silly me. Thank you! But TileEntity doesn't seem to have a good place to init stuff. Quote
knokko Posted September 3, 2014 Posted September 3, 2014 For tile entities it is updateEntity(){ }. And that boolean is not required because it is standartly true. Quote
knokko Posted September 3, 2014 Posted September 3, 2014 This tile entity doesn't have the boolean for updating every tick and updates every tick anyway: public class TileEntityEnderLift extends TileEntity { public void updateEntity(){ List mobs = worldObj.getEntitiesWithinAABB(EntityLivingBase.class, AxisAlignedBB.getBoundingBox(xCoord - 0.5, yCoord + 1, zCoord - 0.5, xCoord + 0.5, yCoord + 100, zCoord + 0.5)); for (int j = 0; j < mobs.size(); ++j){ EntityLivingBase mob = (EntityLivingBase) mobs.get(j); mob.motionY = 0.1; mob.fallDistance = 0; } } } Quote
imadnsn Posted September 3, 2014 Posted September 3, 2014 This tile entity doesn't have the boolean for updating every tick and updates every tick anyway: He meant he should make a boolean field (may be called isInitialized) that's by default false, and on update, if it is false set to true and initialize... Quote
Vinther Posted September 4, 2014 Author Posted September 4, 2014 Yep, a boolean flag and initializing in update works fine. It's just not as clean as I would like it, but it's fine. Thanks again! Quote
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