Posted September 4, 201411 yr So i am trying to update my creeper mod from 1.6.4 to 1.7.10. However the creepers all render with the texture of a normal creeper and i am kind of confused since that never happened to me in 1.6.4 and the only bits of code i changed were necessary to update to 1.7.10. Does any one have any ideas what might be causing this? Here is the code: Creeper Model Class(pretty much the same as the normal creeper): @SideOnly(Side.CLIENT) public class CoalCreeper extends ModelBase { public ModelRenderer head; public ModelRenderer field_78133_b; public ModelRenderer body; public ModelRenderer leg1; public ModelRenderer leg2; public ModelRenderer leg3; public ModelRenderer leg4; public CoalCreeper() { this(0.0F); } public CoalCreeper(float par1) { byte b0 = 4; this.head = new ModelRenderer(this, 0, 0); this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1); this.head.setRotationPoint(0.0F, (float)b0, 0.0F); this.field_78133_b = new ModelRenderer(this, 32, 0); this.field_78133_b.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F); this.field_78133_b.setRotationPoint(0.0F, (float)b0, 0.0F); this.body = new ModelRenderer(this, 16, 16); this.body.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1); this.body.setRotationPoint(0.0F, (float)b0, 0.0F); this.leg1 = new ModelRenderer(this, 0, 16); this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg1.setRotationPoint(-2.0F, (float)(12 + b0), 4.0F); this.leg2 = new ModelRenderer(this, 0, 16); this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg2.setRotationPoint(2.0F, (float)(12 + b0), 4.0F); this.leg3 = new ModelRenderer(this, 0, 16); this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg3.setRotationPoint(-2.0F, (float)(12 + b0), -4.0F); this.leg4 = new ModelRenderer(this, 0, 16); this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg4.setRotationPoint(2.0F, (float)(12 + b0), -4.0F); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); this.head.render(par7); this.body.render(par7); this.leg1.render(par7); this.leg2.render(par7); this.leg3.render(par7); this.leg4.render(par7); } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { this.head.rotateAngleY = par4 / (180F / (float)Math.PI); this.head.rotateAngleX = par5 / (180F / (float)Math.PI); this.leg1.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; this.leg2.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2; this.leg3.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2; this.leg4.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; } } Here is the Creeper Render Class: ublic class CoalCreeperRender extends RenderLiving { protected CoalCreeper mobModel; private static final ResourceLocation field_20002_a = new ResourceLocation ("OreCreepers:textures/mobs/CoalCreeper.png"); public CoalCreeperRender(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); mobModel = ((CoalCreeper)mainModel); } public void CoalCreeperRender(EntityCoalCreeper par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { super.doRender(par1EntityLiving, par2, par4, par6, par8, par9); } public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { CoalCreeperRender((EntityCoalCreeper)par1EntityLiving, par2, par4, par6, par8, par9); } public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { CoalCreeperRender((EntityCoalCreeper)par1Entity, par2, par4, par6, par8, par9); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return field_20002_a; } } The Creeper Entity Class: public class EntityCoalCreeper extends EntityCreeper { public EntityCoalCreeper(World par1World) { super(par1World); } public void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(40.0D); this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(16.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D); this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setBaseValue(0.2D); } private int explosionRadius = 4; public boolean getCanSpawnHere() { return this.worldObj.difficultySetting != EnumDifficulty.PEACEFUL && this.isValidLightLevel() && super.getCanSpawnHere(); } protected String getHurtSound() { return "mob.creeper.say"; } protected String getDeathSound() { return "mob.creeper.death"; } protected void dropFewItems(boolean par1, int par2) { int j = this.rand.nextInt(7 + par2) + 0; for (int k = 0; k < j; ++k) { this.entityDropItem(new ItemStack(Items.coal), 0.0F); } } } The Client Proxy: public class ClientProxy extends CommonProxy { public void registerRenderThings() { RenderingRegistry.registerEntityRenderingHandler(EntityCoalCreeper.class, new CoalCreeperRender(new CoalCreeper(), 0.8F)); RenderingRegistry.registerEntityRenderingHandler(EntityRedstoneCreeper.class, new RedstoneCreeperRender(new RedstoneCreeper(), 0.8F)); RenderingRegistry.registerEntityRenderingHandler(EntityIronCreeper.class, new IronCreeperRender(new IronCreeper(), 0.8F)); RenderingRegistry.registerEntityRenderingHandler(EntityGoldCreeper.class, new GoldCreeperRender(new GoldCreeper(), 0.8F)); RenderingRegistry.registerEntityRenderingHandler(EntityLapisCreeper.class, new LapisCreeperRender(new LapisCreeper(), 0.8F)); RenderingRegistry.registerEntityRenderingHandler(EntityDiamondCreeper.class, new DiamondCreeperRender(new DiamondCreeper(), 0.8F)); RenderingRegistry.registerEntityRenderingHandler(EntityEmeraldCreeper.class, new EmeraldCreeperRender(new EmeraldCreeper(), 0.8F)); RenderingRegistry.registerEntityRenderingHandler(EntityNetherQuartzCreeper.class, new NetherQuartzCreeperRender(new NetherQuartzCreeper(), 0.8F)); } } From the main class: EntityRegistry.registerGlobalEntityID(EntityCoalCreeper.class, "Coal Creeper", 70); EntityRegistry.addSpawn(EntityCoalCreeper.class, 12, 5, 5, EnumCreatureType.monster, BiomeGenBase.beach, BiomeGenBase.desert, BiomeGenBase.desertHills, BiomeGenBase.extremeHillsEdge, BiomeGenBase.plains, BiomeGenBase.extremeHills, BiomeGenBase.forest, BiomeGenBase.forestHills, BiomeGenBase.frozenOcean, BiomeGenBase.frozenRiver, BiomeGenBase.iceMountains, BiomeGenBase.icePlains, BiomeGenBase.jungle, BiomeGenBase.jungleHills, BiomeGenBase.swampland, BiomeGenBase.taiga, BiomeGenBase.taigaHills); EntityRegistry.findGlobalUniqueEntityId(); registerSpawnEgg(EntityCoalCreeper.class, 0x000000, 0xFFFFCC); Thanks in advance.
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