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[1.7.10] Incorrect GUI texture being rendered.


Geforce

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Hello everyone,

 

I'm trying to help one of my friends create a GUI for his mod. The GUI is supposed to be able to convert wood into other variations of wood (oak, spruce, jungle, etc). I sent him the fully working code a few days ago, but the background isn't rendering properly. Here is what it looks like: http://i.imgur.com/7XxlrUk.png, and here's his GUI class: http://pastie.org/9527472. The background is supposed to be that blank gray background, like most in-game GUI's have. Could it be that I coded it in 1.7.2, and he's using 1.7.10?

 

Thanks for reading!

~Geforce

Potato's have skin. I have skin. Therefore, i am a potato.

 

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It is apparently a problem with binding texture I guess it is here:

protected void drawGuiContainerBackgroundLayer(float var1, int var2, int var3)
{
...       
        drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
        mc.getTextureManager().bindTexture(containerTexture);
        ...
        }

 

It is drawing before binding

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