Posted September 4, 201411 yr Hey there folks, tried looking around the net and figured I should come to the source. My first post here I hope it's not in a sticky I missed someplace, searched about 15 pages. So I wanted to add a type of pipe to my mod, but no matter if I use a addVertexWithUV or a Model I can't for the life of me see anything. It doesn't render anything on screen; I just see the bounding box. To save post space here's a pastebins... The Block Code: http://pastebin.com/LK7xaLXw The Renderer Code: http://pastebin.com/TZCXZRin I've also tried a model in teche but had just as many issues. In my (both for sake of testing) proxies I have ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCustom.class, new TileEntityCustomRenderer()); I also have the @SidedProxy and block registered in my main mod class. I've never done a custom rendered block like this before, so if anyone could help me out I'd appreciate it. (Also, I've tried numerous different resource locations assuming there was an issue, including .toLowerCase since my mod is SiriusMC and the folder is siriusmc.) a.k.a. Sirius http://i.imgur.com/QRtYi6e.png[/img]
September 5, 201411 yr Hi Step 1 I would suggest is: put System.out.println("renderTileEntityAt"); into your renderTileEntityAt() method. If it gets called, you have a rendering code problem. If it doesn't get called, you probably have a registration problem. -TGG
September 5, 201411 yr Author Hey ya I tried that before and didn't see anything. I've changed the code around so I tried again, once at the beginning of the method once at the end to see if all of it ran. I'm not seeing it at the proxy or at the custom renderer. What is it that could not be registering? I have: @SidedProxy(clientSide="net.siriusmc.mod.ClientProxy",serverSide="net.siriusmc.mod.CommonProxy") public static CommonProxy proxy; I have ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCustom.class, new TileEntityCustomRenderer()); in the proxies. a.k.a. Sirius http://i.imgur.com/QRtYi6e.png[/img]
September 6, 201411 yr Hi Show your proxy and main mod classes? It sounds like you are not calling your proxy code correctly. -TGG
September 6, 201411 yr you should have GL11.glPushMatrix(); at the beginning of your renderTileEntityAt method and have GL11.glPopMatrix(); at the end this resets the position and rotation back to where they where before you change them, this is to prevent other tile entity renders form being rendered in the wrong place
September 6, 201411 yr But first, make that RenderTileEntityAt working (also, are you sure your block is generating a tile? Just checking everything) Check out my blog! http://www.whov.altervista.org
September 7, 201411 yr Author Hi Show your proxy and main mod classes? It sounds like you are not calling your proxy code correctly. -TGG @Whov I removed the isOpaque and renderType and renderAsNormal just to see if it was placing correctly, and it does. (Obviously the texture's broken...but it works.) Just about everything everyone else mentioned I've tried, but the proxy is what even I think I'm doing wrong. There's nothing in the TileEntity yet but that shouldn't matter right? So here ya go my proxy: public class ClientProxy extends CommonProxy { public void registerProxies() { ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCustom.class, new TileEntityCustomRenderer()); } } Just in-case I missed anything I also placed that same line into my CommonProxy, with or without it doesn't make a difference. I've been following SFF's tutorials on the power cable and that's why I'm doing the long UV render, though I might go about it a different way, I'd still like to know what I'm doing wrong for future reference. Thanks everyone. a.k.a. Sirius http://i.imgur.com/QRtYi6e.png[/img]
September 8, 201411 yr Hi Show your main mod class? Just to confirm - if you put System.out.println("Proxy called"); into your commonproxy and/or clientproxy, does it get called? Where do you call proxy.registerProxies()? -TGG
September 9, 201411 yr Author Well I finally got it to place after getting so ticked I started from scratch. I've got my .registerProxies() at the top of my FMLPreInit. It does an odd flicker thing now but it places, I'm sure it's the lighting stuff I can iron out later. Honestly Idk wtf I was missing. But when I started fresh I made sure to do everything that was mentioned here, I'm sure it helped. Thanks everyone! Now if I could only get the darn rf api to work how I want it to lol. a.k.a. Sirius http://i.imgur.com/QRtYi6e.png[/img]
September 9, 201411 yr You should probably call your registerProxies in your Init method, so it registers after all the blocks are done. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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