Jump to content

[1.7.10] FogDensity event problem


Eternaldoom

Recommended Posts

For an armor full set bonus, I am trying to make water and lava look much clearer when swimming in them. The problem is, unless I cancel the event at all times, even when the player is in air, it doesn't render any fog at all. If I cancel the event when in air, the fog would not work correctly with a low render distance. How can I fix this? Here's my code:

@SubscribeEvent
public void fogDensity(EntityViewRenderEvent.FogDensity evt){
	if (evt.block == Blocks.lava && ArmorBonusEvent.getFlamestone()){
		evt.density = 0.1f;
		evt.setCanceled(true);
	}
	else if (evt.block == Blocks.water && ArmorBonusEvent.getAquatic()){
		evt.density = 0.01f;
		evt.setCanceled(true);
	}else if (evt.block == Blocks.lava && !ArmorBonusEvent.getFlamestone()){
		evt.density = 2;
		evt.setCanceled(true);
	}else if (evt.block == Blocks.water && !ArmorBonusEvent.getAquatic()){
		evt.density = 0.05f;
		evt.setCanceled(true);
	}
}

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Link to comment
Share on other sites

I'm not sure setting the density to 2 is good idea.  I think density is meant to be a percentage where 1.0F is fully thick (can't see anything).

 

Have you tried playing with fog density without testing the blocks?  First just get it so fog is generally doing what you want then try limiting to various blocks.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Link to comment
Share on other sites

Setting the fog to 2 wasn't a problem. Thats the density vanilla uses for lava. The event has to be canceled to work, but if I always cancel it air looks really foggy, and if I were to change the density of air it wouldn't change with render distance, blindness, or void fog.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Link to comment
Share on other sites

Hi

 

I'm going on guesswork here since I've never messed with fog.

 

If you cancel the event, all the vanilla code around fog is skipped.  So you must reproduce that code in your event (or, alternatively, only cancel the event when you want to override the default fog.)  And even when your armour is affecting fog, you might need to copy some of the water fog commands into your event to get it to match vanilla water fog effect, i.e. Fogi, Fogf.

 

I'm not sure why "unless I cancel the event at all times, even when the player is in air, it doesn't render any fog at all."  Do you mean - if you intercept this event it alters the way vanilla fog works, even if you don't cancel the event?  That would be strange.

 

-TGG

 

From vanilla:

 

            net.minecraftforge.client.event.EntityViewRenderEvent.FogDensity event = new net.minecraftforge.client.event.EntityViewRenderEvent.FogDensity(this, entitylivingbase, block, p_78468_2_, 0.1F);

            if (MinecraftForge.EVENT_BUS.post(event))   // returns true if event cancelled -> skip all the vanilla fog.
            {
                GL11.glFogf(GL11.GL_FOG_DENSITY, event.density);
            }
            else
            if (entitylivingbase.isPotionActive(Potion.blindness))
            {
                f1 = 5.0F;
                int j = entitylivingbase.getActivePotionEffect(Potion.blindness).getDuration();

                if (j < 20)
                {
                    f1 = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)j / 20.0F);
                }

                GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);

                if (p_78468_1_ < 0)
                {
                    GL11.glFogf(GL11.GL_FOG_START, 0.0F);
                    GL11.glFogf(GL11.GL_FOG_END, f1 * 0.8F);
                }
                else
                {
                    GL11.glFogf(GL11.GL_FOG_START, f1 * 0.25F);
                    GL11.glFogf(GL11.GL_FOG_END, f1);
                }

                if (GLContext.getCapabilities().GL_NV_fog_distance)
                {
                    GL11.glFogi(34138, 34139);
                }
            }
            else if (this.cloudFog)
            {
                GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
                GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F);
            }
            else if (block.getMaterial() == Material.water)
            {
                GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);

                if (entitylivingbase.isPotionActive(Potion.waterBreathing))
                {
                    GL11.glFogf(GL11.GL_FOG_DENSITY, 0.05F);
                }
                else
                {
                    GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F - (float)EnchantmentHelper.getRespiration(entitylivingbase) * 0.03F);
                }
            }
            else if (block.getMaterial() == Material.lava)
            {
                GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
                GL11.glFogf(GL11.GL_FOG_DENSITY, 2.0F);
            }
            else
            {
                f1 = this.farPlaneDistance;

                if (this.mc.theWorld.provider.getWorldHasVoidParticles() && !flag)
                {
                    double d0 = (double)((entitylivingbase.getBrightnessForRender(p_78468_2_) & 15728640) >> 20) / 16.0D + (entitylivingbase.lastTickPosY + (entitylivingbase.posY - entitylivingbase.lastTickPosY) * (double)p_78468_2_ + 4.0D) / 32.0D;

                    if (d0 < 1.0D)
                    {
                        if (d0 < 0.0D)
                        {
                            d0 = 0.0D;
                        }

                        d0 *= d0;
                        float f2 = 100.0F * (float)d0;

                        if (f2 < 5.0F)
                        {
                            f2 = 5.0F;
                        }

                        if (f1 > f2)
                        {
                            f1 = f2;
                        }
                    }
                }

                GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);

                if (p_78468_1_ < 0)
                {
                    GL11.glFogf(GL11.GL_FOG_START, 0.0F);
                    GL11.glFogf(GL11.GL_FOG_END, f1);
                }
                else
                {
                    GL11.glFogf(GL11.GL_FOG_START, f1 * 0.75F);
                    GL11.glFogf(GL11.GL_FOG_END, f1);
                }

                if (GLContext.getCapabilities().GL_NV_fog_distance)
                {
                    GL11.glFogi(34138, 34139);
                }

                if (this.mc.theWorld.provider.doesXZShowFog((int)entitylivingbase.posX, (int)entitylivingbase.posZ))
                {
                    GL11.glFogf(GL11.GL_FOG_START, f1 * 0.05F);
                    GL11.glFogf(GL11.GL_FOG_END, Math.min(f1, 192.0F) * 0.5F);
                }
            }

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have now easily fixed the duplication error present, I was just not looking.   I have been working for the past half hour to try and fix another error present, this time with the Creative Mode Tab.   I have changed some things around to get where I am currently. (ModFoods to ModDrinks*) and it cannot find the symbol ".get" at the end of the code. *The custom class you recommended pOutput.accept(ModDrinks.ORANGE_JUICE.get()); I think the point I am at currently is the closest I have to how it should be but because I am not as experienced with java I would not know.  I have also removed ORANGE_JUICE and LEMON_JUICE from the ModFoods class, to avoid confliction. I do hope all this can be fully resolved soon.  
    • [SOLVED]  public class RenderGUIHandler { @SubscribeEvent public void renderGUI(RenderGameOverlayEvent.Text event){ Client.hud.draw(); } } As I was playing around a little with the code, i found out about an option to change The RenderGameOverlayEvent.Post to RenderGameOverlayEvent.Text
    • public class HUD { public Minecraft mc = Minecraft.getMinecraft(); public static class ModuleComparator implements Comparator<Module>{ @Override public int compare(Module o1, Module o2) { if (Minecraft.getMinecraft().fontRendererObj.getStringWidth(o1.name) > Minecraft.getMinecraft().fontRendererObj.getStringWidth(o2.name)){ return -1; } if (Minecraft.getMinecraft().fontRendererObj.getStringWidth(o1.name) < Minecraft.getMinecraft().fontRendererObj.getStringWidth(o2.name)){ return 1; } return 0; } } public void draw(){ ScaledResolution sr = new ScaledResolution(mc); FontRenderer fr = mc.fontRendererObj; Collections.sort(Client.modules, new ModuleComparator()); GlStateManager.pushMatrix(); GlStateManager.translate(4,4,0); GlStateManager.scale(1.5,1.5,1); GlStateManager.translate(-4, -4, 0); fr.drawString("Skyline", 10, 10, -1); GlStateManager.popMatrix(); int count = 0; for (Module m : Client.modules){ if (!m.toggled || m.name.equals("TabGUI")) continue; int offset = count* (fr.FONT_HEIGHT + 6); GL11.glTranslated(0.0f, 0.0f, -1.0f); Gui.drawRect(sr.getScaledWidth() - fr.getStringWidth(m.name) - 10, offset, sr.getScaledWidth() - fr.getStringWidth(m.name) - 8, 6 + fr.FONT_HEIGHT + offset, -1); Gui.drawRect(sr.getScaledWidth() - fr.getStringWidth(m.name) - 8, offset, sr.getScaledWidth(), 6 + fr.FONT_HEIGHT + offset, 0x90000000); fr.drawString(m.name, sr.getScaledWidth() - fr.getStringWidth(m.name) - 4, offset + 4, -1); count++; } Client.onEvent(new EventRenderGUI()); } } I have just recently stumbled upon this Problem, where the HudRenderer renders the wrong section of the textures and therefore completely destroys the Minecraft Armour and Hunger Bar. I am currently thinking if it is an issue with the DrawRect changing something it shouldn't. But I couldn't find anything about it. (To keep things Clean, the function is Called from another file) public class RenderGUIHandler { @SubscribeEvent public void renderGUI(RenderGameOverlayEvent.Post event){ Client.hud.draw(); } } Any help would be greatly appreciated  
    • Hello, I play on a private server (forge 47.2.0) (about 200 mods) with my friends. Everything is normal until the game crashes. I assume it's due to the generation of a chunk, possibly in a biome from the Aquamirae mod. Caused by: java.lang.NullPointerException: No chunk exists at [9, 38]     at net.minecraft.server.level.WorldGenRegion.m_6325_(WorldGenRegion.java:2079) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at net.minecraft.server.level.WorldGenRegion.m_6924_(WorldGenRegion.java:375) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at net.minecraft.world.level.levelgen.structure.structures.ShipwreckPieces$ShipwreckPiece.m_213694_(ShipwreckPieces.java:127) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at net.minecraft.world.level.levelgen.structure.StructureStart.m_226850_(StructureStart.java:90) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at net.minecraft.world.level.chunk.ChunkGenerator.m_223080_(ChunkGenerator.java:320) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:422) ~[guava-31.1-jre.jar%2374!/:?]     at net.minecraft.world.level.chunk.ChunkGenerator.m_213609_(ChunkGenerator.java:319) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at net.minecraft.world.level.chunk.ChunkStatus.m_279978_(ChunkStatus.java:108) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at net.minecraft.world.level.chunk.ChunkStatus$SimpleGenerationTask.m_214024_(ChunkStatus.java:309) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at net.minecraft.world.level.chunk.ChunkStatus.m_280308_(ChunkStatus.java:252) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$27(ChunkMap.java:643) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-6.0.8.jar%2377!/:?]     at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$29(ChunkMap.java:634) ~[server-1.20.1-20230612.114412-srg.jar%23375!/:?]     at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) ~[?:?]     ... 11 more
    • that fixed it! Thank you soo much!!! If there is a way I can like upvote your profile or something let me know!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.