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[1.7.10] spawnParticle doesn't work


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hello guys,


I want to spawn a particle when an entity is attacked.

But the particle doesn't spawn or I don't see it.

Does anybody know why?


public void hurtEvent(LivingHurtEvent event){
	if(event.entityLiving != null){
		event.entityLiving.worldObj.spawnParticle("reddust", event.entityLiving.posX, event.entityLiving.posY + 2, event.entityLiving.posZ, 0, 0, 0);
		System.out.println("attack is detected");


The message "attack is detected" just spawns in the console, but I don't see a particle.

I have tried a world.Isremote check but that only blocked the message.

It is registered in the initializationevent.

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