Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi

I need to save a float(Favor) to the world save. I have tried basically every tutorial, and approach to solve this.

I eventually came across some tutorial to save NBT data, which works, but it is attatched/tied to the player, eg across all worlds

 

This is the code:

package duke_Frans.Isis;

import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.common.IExtendedEntityProperties;

public class ExtendedPlayer implements IExtendedEntityProperties
{
public final static String EXT_PROP_NAME = "ExtendedPlayer";

private final EntityPlayer player;

public static final int FAVOR_WATCHER = 20;

public ExtendedPlayer(EntityPlayer player) {
	this.player = player;
	this.player.getDataWatcher().addObject(FAVOR_WATCHER, FavorMeter.favor);
}

public static final void register(EntityPlayer player) {
	player.registerExtendedProperties(ExtendedPlayer.EXT_PROP_NAME, new ExtendedPlayer(player));
}

public static final ExtendedPlayer get(EntityPlayer player) {
	return (ExtendedPlayer) player.getExtendedProperties(EXT_PROP_NAME);
}

@Override
public final void saveNBTData(NBTTagCompound compound) {

	NBTTagCompound properties = new NBTTagCompound();

	properties.setInteger("FavorValue", player.getDataWatcher().getWatchableObjectInt(FAVOR_WATCHER));

	compound.setTag(EXT_PROP_NAME, properties);
}

@Override
public final void loadNBTData(NBTTagCompound compound) {

	NBTTagCompound properties = (NBTTagCompound) compound.getTag(EXT_PROP_NAME);
	player.getDataWatcher().updateObject(FAVOR_WATCHER, properties.getInteger("FavorValue"));

}

@Override
public void init(Entity entity, World world) {}

public final int getFavor() {

	return player.getDataWatcher().getWatchableObjectInt(FAVOR_WATCHER);
}

private static final String getSaveKey(EntityPlayer player) {
	return player.getCommandSenderName() + ":" + EXT_PROP_NAME;
}


}

 

package duke_Frans.Isis;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.event.entity.EntityEvent.EntityConstructing;
class FavorEventHandler
{
@SubscribeEvent
public void onEntityConstructing(EntityConstructing event)
{

	if (event.entity instanceof EntityPlayer && ExtendedPlayer.get((EntityPlayer) event.entity) == null)
		ExtendedPlayer.register((EntityPlayer) event.entity);

	if (event.entity instanceof EntityPlayer && event.entity.getExtendedProperties(ExtendedPlayer.EXT_PROP_NAME) == null)
		event.entity.registerExtendedProperties(ExtendedPlayer.EXT_PROP_NAME, new ExtendedPlayer((EntityPlayer) event.entity));
}
}

 

Again as I said, this is basically copy pasted from a tutorial after my own ways of doing it failed, so I could be missing something obvious

Any way to alter this to be saved per world? Or any way I can save data per world? Thanks

  • Author

Where/how did you register it? I used the defualt forge method ( MinecraftForge.EVENT_BUS.register)

I printed out lines but they didnt show up in console, so obviously its not running

Where/how did you register it? I used the defualt forge method ( MinecraftForge.EVENT_BUS.register)

I printed out lines but they didnt show up in console, so obviously its not running

 

You mean your EntityConstructing event registration?  That is the right bus to register, however one thing to know about that event is that it is fired before the constructor of the related entity is executed so many fields in the entity may not yet be initialized depending on how you coded it.

 

Can you post your code you have now showing the event handler method now (with console print statements, and I assume you also updated it for WorldSaveData)?

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

  • Author

package duke_Frans.Isis;

import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraft.world.WorldSavedData;

public class FavorEventHandler extends WorldSavedData{

private static final String IDENTIFIER = "GaiaFavor";

public FavorEventHandler(String identifier) {
	super(identifier);

}
public FavorEventHandler(){
	super(IDENTIFIER);
}

@Override
public void readFromNBT(NBTTagCompound nbt) {

	FavorMeter.favor = nbt.getFloat("GaiaFavor");

}

@Override
public void writeToNBT(NBTTagCompound nbt) {

	nbt.setFloat("GaiaFavor", FavorMeter.favor);

}
public static FavorEventHandler get(World world) {
	FavorEventHandler data = (FavorEventHandler)world.loadItemData(FavorEventHandler.class, IDENTIFIER);
	if (data == null) {
		data = new FavorEventHandler();
		world.setItemData(IDENTIFIER, data);
	}
	return data;
}



}

 

How would I get the favor amount in my gui rendering class?

with:      this.mc.renderEngine.bindTexture(texture_Green);

      renderFarquad(res.getScaledWidth()/2-182/2, 5, 182*favor, 5);

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.