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1.7.10 Throwable Entity is not rendering upon being thrown


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Entity Class



package com.kitsu.medievalcraft.entity;


import com.kitsu.medievalcraft.item.ModItems;


import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.item.EntityItem;

import net.minecraft.entity.monster.EntityBlaze;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.item.ItemStack;

import net.minecraft.potion.Potion;

import net.minecraft.potion.PotionEffect;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.world.World;


public class EntityShit extends EntityThrowable {




public EntityShit(World world)





    public EntityShit(World world, EntityLivingBase entity)


        super(world, entity);




    public EntityShit(World world, double x, double y, double z)


        super(world, x, y, z);






protected void onImpact(MovingObjectPosition object) {


if (object.entityHit != null) {


float impactDamage = 1.0F;




object.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), impactDamage);




        if (!this.worldObj.isRemote)



            this.worldObj.spawnEntityInWorld(new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(ModItems.itemShit)));






    public void onUpdate()









Item Class


package com.kitsu.medievalcraft.item;


import com.kitsu.medievalcraft.CustomTab;

import com.kitsu.medievalcraft.Main;

import com.kitsu.medievalcraft.entity.EntityShit;


import cpw.mods.fml.common.registry.GameRegistry;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntitySnowball;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;


public class ItemShit extends Item {


private String name = "itemShit";


public ItemShit() {




setTextureName(Main.MODID + ":itemShit");

GameRegistry.registerItem(this, name);




  public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)






      world.playSoundAtEntity(player, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));


        if (!world.isRemote)


            world.spawnEntityInWorld(new EntityShit(world, player));



        return stack;







Entity Registry in Main



        public void preInit(FMLPreInitializationEvent e) {



                EntityRegistry.registerModEntity(EntityShit.class, "itemShit", 1, this, 64, 10, true);








Everything about the Item works except i get a white cube while the item is being thrown. While in the players inventory and while on the ground it renders as the item.


Thanks in advance

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You'll need a Renderer for your Entity.


I have this in my Common Proxy class as well


public class CommonProxy {


    public void registerRenderer() {

    RenderingRegistry.registerEntityRenderingHandler(EntityShit.class, new RenderSnowball(ModItems.itemShit));



not sure if thats right.  Are you saying I need a rendering class?

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Also you should register Renderers in the ClientProxy...

If you don't have this, your mod will crash on a Dedicated Server...

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.


1.12 -> 1.13 primer by williewillus.


1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.



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