Posted September 28, 201411 yr Hello, I have made a custom grenade and it harms all but the player! How do I make it damage the player and display a custom death message, please could you tell me how or give me a link to a video tutorial?
September 28, 201411 yr Which code? I have made a custom grenade Probably this code... I'll need help, and I'll give help. Just ask, you know I will!
September 28, 201411 yr Author Grenade Class: package palmerjj01.YoshiCraft.Grenades; import palmerjj01.YoshiCraft.Entity.EntityYoshiGrenade; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ItemYoshiGrenade extends Item { public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player){ if(!player.capabilities.isCreativeMode){ --itemstack.stackSize; } world.playSoundAtEntity(player, "random.fizz", 0.7F, 0.8F); if(!world.isRemote){ world.spawnEntityInWorld(new EntityYoshiGrenade(world, player)); } return itemstack; } } EntityGrenadeClass: package palmerjj01.YoshiCraft.Entity; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; public class EntityYoshiGrenade extends EntityThrowable { public EntityYoshiGrenade(World p_i1776_1_) { super(p_i1776_1_); } public EntityYoshiGrenade(World world, EntityLivingBase entity){ super(world, entity); } @Override public void onImpact(MovingObjectPosition p_70184_1_) { for(int i = 0; i < 10; i++){ this.worldObj.spawnParticle("flame", this.posX, this.posY, this.posZ, 0,9F, 0.9F); } if(!this.worldObj.isRemote){ this.setDead(); if(!this.worldObj.isRemote){ this.worldObj.createExplosion((Entity) null, this.posX, this.posY, this.posZ, 4.5F, true); } } } }
September 28, 201411 yr Get rid of the player arg when you spawn the entity. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
September 28, 201411 yr Author Where is the player argument? What do you mean by "When I spawn Entity"?
September 28, 201411 yr Where is the player argument? What do you mean by "When I spawn Entity"? world.spawnEntityInWorld(new EntityYoshiGrenade(world, player)); I'll need help, and I'll give help. Just ask, you know I will!
September 28, 201411 yr Author Are you sure that removing the player argument will make the grenade kill the player if in contact with the explosion?
September 28, 201411 yr That, specifically, I can't really say from experience. I was trying to answer this question: Where is the player argument? What do you mean by "When I spawn Entity"? I'll need help, and I'll give help. Just ask, you know I will!
September 29, 201411 yr if(!this.worldObj.isRemote){ this.setDead(); if(!this.worldObj.isRemote){ this.worldObj.createExplosion((Entity) null, this.posX, this.posY, this.posZ, 4.5F, true); } } I ran that code and it produced perfectly valid explosions that damaged the player. So I think something else is preventing your character from taking damage. This may sound silly but I must ask. Are you testing this in creative mode? If not I would start looking at things like blast resistance or other parts of your mod.
September 29, 201411 yr Author This is also the only thing in my mod that explodes! The only damage I take is from falling
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