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You talking about how someone uses "main.MODID + ":"+"textureName""?

 

if you know your project's name like my Mod is Rise of Tristram but I shortened it to "rot"

so the file format looks like "src\main\resources\assets\rot\textures" rot is my MODID

 

so really you could use:

"rot:textureName"

 

but I just made a public static String in my main file to save the ID so if I decide to rename it, or change "rot" to "dcrot" dc being Diablocraft Rise of Tristram I can just update the String MODID to be "dcrot"

 

hope this helps, also since you watched a tutorial I'd figure you understand how to return a texture/icon based on the block's side.

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