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[Solved] Gradlew build without int check


Vebert

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Hello, I have a little issue when I use the line

gradlew build

 

In my code I use many ArrayList, some of them contains int but when gradle compile the code he see a fail because he see the int as object (but the code works on Eclipse). So I ask you if we can dodge the check of the int by gradle and how ?

 

I give you the gradle.log

https://www.dropbox.com/s/5v39amoejcz8r6h/gradle.log?dl=0

 

Sorry for my English...

 

Thank for your help.

Vebert

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I will just show on class concerned by this Error because lot of the others class work with the same canvas.

 

public class PacketShema implements IMessage{
private String text;

    public PacketShema() { }

    public PacketShema(int x,int y,int z, int id) {
        this.text = x + ":" + y + ":" + z + ":" + id;
    }

    @Override
    public void fromBytes(ByteBuf buf) {
        text = ByteBufUtils.readUTF8String(buf); // this class is very useful in general for writing more complex objects
    }

    @Override
    public void toBytes(ByteBuf buf) {
        ByteBufUtils.writeUTF8String(buf, text);
    }

    public static class PacketHandler implements IMessageHandler<PacketShema, IMessage> {
        
        @Override
        public IMessage onMessage(PacketShema message, MessageContext ctx) {
            ArrayList coord = tocoord(message.text);
            World world = ctx.getServerHandler().playerEntity.worldObj;
            Shematic.Operate(world,(int) coord.get(0),(int) coord.get(1),(int) coord.get(2),(short) coord.get(3));
            return null; // no response in this case
        }
        
        public ArrayList tocoord(String str){
        	ArrayList ret = new ArrayList();
        	String[] list = str.split(":");
        	ret.add(Integer.parseInt(list[0]));
        	ret.add(Integer.parseInt(list[1]));
        	ret.add(Integer.parseInt(list[2]));
        	ret.add(Short.parseShort(list[3]));
        	return ret;
        }
    }
}

 

Sorry I haven't comment this class but it is very easy so I think you will understood, error in the build appear on

Shematic.Operate(world,(int) coord.get(0),(int) coord.get(1),(int) coord.get(2),(short) coord.get(3));

when I said coord.get(0) where type int.

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