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[1.6.4] GUI function workarounds


SkylordJoel

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Hi,

 

How would I call a function (drawTexturedModalRect) that belongs in drawGuiBackgroundLayer but can't be in there since the variables constantly change? If you can't imagine what i'm talking about, think of it as how a minimap constantly changes but gets it's variables from the landscape. I get my variables from a piece of code that positions pixels (which I have already found a workaround for).

 

Thanks,

SkylordJoel

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Moving tile entities? Well that sounds interesting.

 

Anyway, are you trying to inject that method into an existing GUI class or did you create your own one? I don't exactly understand where your problem is...

Is it maybe that you're trying to call drawTexturedModalRect from outside a Thread with an OpenGL context? That would cause problems indeed.

 

Well, the only solution to that would be to call the method from within such a thread. However there can only be one such thread, multiple threads associated with the same context would violate OpenGL rules... as would multiple contexts bound to the same render target.

 

I still can't exactly imagine what you mean with "variables constantly change" since ultimately that's the nature of variables... Otherwise they'd be constants. Please clarify yourself.

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Here's the relevant code of my tile entity:

    int w = 142;
    int h = 68;
    		 	
int radius = 500;
int scale = 25;

public int translateX(int oldX) {
	int x = xCoord - oldX;

	x = x / (radius / scale);

	x = x + (w / 2);

	x = MathHelper.floor(x);

	return x;
}

public int translateZ(int oldZ) {
	int x = yCoord - oldZ;

	x = x / (radius / scale);

	x = x + (w / 2);

	x = MathHelper.floor(x);

	return x;
}
    		 
public void drawContact(int x, int y, int z, String name, int color) {
	int newX = translateX(x);
	int newZ = translateZ(z);

	int contactX = 176;
	int contactZ = 80;

	this.drawTexturedModalRect(newX, newZ, contactX, contactZ, 1 + color, 1);
	//paintutils.drawPixel(newX, newZ, color);
	write(name, newX - 3, newZ + 1, 4210752);
	//textOut(newX - 3, newZ + 1, "[" + name + "]", colors.white, colors.black);
}
    		 
public int scanAndDraw() {
	if (getCurrentEnergyValue() < radius * radius) {
		int hh = MathHelper.floor(h / 2);
		int hw = MathHelper.floor(w / 2);
    		   
		drawLine(hw - 5, hh - 1, hw + 5, hh - 1, 9843760);
		drawLine(hw - 5, hh, hw + 5, hh, 9843760);
    
		write("Insufficient Energy", hw-4/*TEST - DEBUG*/, hh/*TEST - DEBUG*/, 14540253);//(hw - 4, hh, "LOW POWER", 14540253, 9843760);
    
		drawLine(hw - 5, hh + 1, hw + 5, hh + 1, 9843760);
    		   
		return 0;
	} else {
		scanRadius(radius);
		redraw();

		int numResults = getResultCount();

		if ((numResults < 1) || (numResults > -1)) {
			for (int i = 0; i < numResults-1; i++) {
				//freq, cx, cy, cz = radar.getResult(i);
				String freq = getResultFrequency(i);
				int cx = Integer.parseInt(getResultX(i));
				int cy = Integer.parseInt(getResultY(i));
				int cz = Integer.parseInt(getResultZ(i));

				drawContact(cx, cy, cz, freq, 0);

				}
			}
		}

	drawContact(xCoord/* radarX*/, yCoord/*radarY*/, zCoord/*radarZ*/, "RAD", 1);


}

public void drawPixelRed(int x, int y) {
	//this.drawTexturedModalRect(x, y, 176, 80, 1, 1);
	this.isDrawingRed = true;
}

public void drawPixelYellow(int x, int y) {
	//this.drawTexturedModalRect(x, y, 177, 80, 1, 1);
	this.isDrawingYellow = true;
}

public void drawPixelForeground(int x, int y) {
	//this.drawTexturedModalRect(x, y, 2, 1, 1, 1);
	this.isDrawingForeground = true;
}

public void drawLine(int startX, int startY, int endX, int endY, int nColour) {
	//later additions
	int minY;
	int maxX;
	int maxY;

	int startX2 = MathHelper.floor(startX);
	int startY2 = MathHelper.floor(startY);
	int endX2 = MathHelper.floor(endX);
	int endY2 = MathHelper.floor(endY);

	if(startX2 == endX2 && startY2 == endY2) {
		drawPixelForeground(startX2, startY2);
		return;
	}

	int minX = startX2 - endX2;

	if(minX == startX2) {
		minY = startY2;
		maxY = endY2;
		maxX = endX2;
	} else {
		minY = endY2;
		maxY = startY2;
		maxX = startX2;
	}

	int xDiff = maxX - minX;
	int yDiff = maxY - minY;

	if(xDiff > yDiff) {
		int y = minY;
		int dy = yDiff / xDiff;

		for(int x = minX; x < maxX; x++) {
			drawPixelForeground(x, MathHelper.floor(y + 0.5));

			int y2 = y + dy;
		}
	}
	int x = minX;
	int dx = xDiff / yDiff;

	if(maxY >= minY) {
		for(int y = minX; y < maxY; y++) {
			drawPixelForeground(MathHelper.floor(x + 0.5), y);

			int x2 = x + dx;
		} 

		for(int y = minY; y > maxY; y--) {
			drawPixelForeground(MathHelper.floor(x + 0.5), y);

			int x2 = x + dx;	
		}
	}
}
    		  
    		 
public void redraw() {
	//shell.run("clear");
    		   //colorScreen(3491355);
    		   
	drawLine(1, 1, w, 1, 1644054);
    		   
	//textOut(h, 1, "= W-Radar v0.1 =", 14540253, 1644054);
    		   
	//textOut(w - 3/*cursor x*/, 1/*cursor y*/, "[X]"/*text*/, 14540253/*text colour*/, 9843760);
    	write("[X]", /*TEST FOR DEBUG*/w-3, /*TEST FOR DEBUG*/1, 14540253);

	drawLine(1, h, w, h, 1644054);
}

(it still has snippets from lua)

 

So I want to know how to get the write()s and the drawTexturedModalRect()s in drawGuiForegroundLayer and BackgroundLayer respectively.

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