Posted October 5, 201411 yr I have been making a gun that shoots a throwable entity, I have followed a few tutorials and followed them but nothing ever changed. Thanks for helping Entity Class: http://pastebin.com/KSZAwAmP Render Class: http://pastebin.com/3PnZmjEa Model Class: http://pastebin.com/vQPGEY19 Item Class: http://pastebin.com/Y8654fnm Client Proxy: http://pastebin.com/2tmjPaNc Main Class: http://pastebin.com/1vdJzhzX
October 5, 201411 yr Author Did you register your entity render with rendering reg.? In your client proxy. Oh, yes I did. I forgot to post that. I will update the main post with that code
October 6, 201411 yr Author Register it with registerModEntity, not with global. I use it always. Ok thanks, that seems to work . Btw its spawning way above my head, got any idea why?
October 6, 201411 yr For one, you didn't read all my notes: // note [b]all the values should be 0[/b] except the final argument, which is scale model.render(entity, 0.0625F, 0.0625F, 0.0625F, 0.0625F, 0.0625F, 0.0625F); Why did you put 0.0625F for ALL of them? Btw, the link to your entity class is opening up your item class rather than the entity. http://i.imgur.com/NdrFdld.png[/img]
October 6, 201411 yr Author For one, you didn't read all my notes: // note [b]all the values should be 0[/b] except the final argument, which is scale model.render(entity, 0.0625F, 0.0625F, 0.0625F, 0.0625F, 0.0625F, 0.0625F); Why did you put 0.0625F for ALL of them? Btw, the link to your entity class is opening up your item class rather than the entity. Oh, sorry. I saw the one that says vanilla Minecraft almost excusively uses 0.0625F, but you can change it to whatever works and I didn't look at the other one for some reason. Thanks for you're help!
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